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226 lines
7.1 KiB
226 lines
7.1 KiB
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace Core
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{
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public class PServer
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{
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private Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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public ConcurrentDictionary<string, Room> Rooms { get; } = new ConcurrentDictionary<string, Room>();
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public ConcurrentDictionary<string, Socket> Clients { get; } = new ConcurrentDictionary<string, Socket>();
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public PServer(string ip, int port, int backlog)
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{
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
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serverSocket.Bind(endPoint);
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serverSocket.Listen(backlog);
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}
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public async Task StartAsync()
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{
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while (true)
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{
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try
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{
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Socket clientSocket = await serverSocket.AcceptAsync();
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Console.WriteLine($"[{DateTime.Now}] Accept client: {clientSocket.RemoteEndPoint}");
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ThreadPool.QueueUserWorkItem(RunAsync, clientSocket);
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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}
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}
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}
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private async void RunAsync(object? sender)
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{
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if (sender == null)
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return;
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Socket clientSocket = (Socket)sender;
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byte[] headerBuffer = new byte[2];
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string id = "";
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string nickname = "";
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string roomName = "";
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try
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{
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while (true)
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{
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// header buffer
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int n1 = await clientSocket.ReceiveAsync(headerBuffer, SocketFlags.None);
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if (n1 < 1)
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{
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Console.WriteLine($"[{DateTime.Now}] Disconnect client - {clientSocket.RemoteEndPoint}");
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await Remove(id, nickname, roomName, clientSocket);
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return;
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}
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else if (n1 == 1)
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{
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await clientSocket.ReceiveAsync(new ArraySegment<byte>(headerBuffer, 1, 1), SocketFlags.None);
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}
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// data buffer
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short dataSize = IPAddress.NetworkToHostOrder(BitConverter.ToInt16(headerBuffer));
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byte[] dataBuffer = new byte[dataSize];
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int totalRecv = 0;
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while (totalRecv < dataSize)
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{
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int n2 = await clientSocket.ReceiveAsync(new ArraySegment<byte>(dataBuffer, totalRecv, dataSize - totalRecv), SocketFlags.None);
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totalRecv += n2;
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}
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PacketType packetType = (PacketType)IPAddress.NetworkToHostOrder(BitConverter.ToInt16(dataBuffer));
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if (packetType == PacketType.LoginRequest)
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{
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LoginRequestPacket requestPacket = new LoginRequestPacket(dataBuffer);
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bool result = Clients.TryAdd(requestPacket.Id, clientSocket);
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Console.WriteLine($"[{DateTime.Now}] LoginRequest - Id: {requestPacket.Id}, Nickname: {requestPacket.NickName}");
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id = requestPacket.Id;
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nickname = requestPacket.NickName;
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LoginResponsePacket responsePacket = new LoginResponsePacket(result ? StatusCode.Success : StatusCode.Failed);
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await clientSocket.SendAsync(responsePacket.Serialize(), SocketFlags.None);
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}
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else if (packetType == PacketType.CreateRoomRequest)
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{
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CreateRoomRequestPacket requestPacket = new CreateRoomRequestPacket(dataBuffer);
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Room room = new Room();
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if (Rooms.TryAdd(requestPacket.RoomName, room))
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{
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roomName = requestPacket.RoomName;
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room.Users.TryAdd(id, nickname);
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Console.WriteLine($"[{DateTime.Now}] CreateRoomRequest - RoomName: {roomName}, id: {id}, nickname: {nickname}");
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CreateRoomResponsePacket responsePacket = new CreateRoomResponsePacket(StatusCode.Success);
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await clientSocket.SendAsync(responsePacket.Serialize(), SocketFlags.None);
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}
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else
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{
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Console.WriteLine($"[{DateTime.Now}] CreateRoomRequest failed - RoomName: {requestPacket.RoomName}");
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CreateRoomResponsePacket responsePacket = new CreateRoomResponsePacket(StatusCode.Failed);
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await clientSocket.SendAsync(responsePacket.Serialize(), SocketFlags.None);
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}
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}
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else if (packetType == PacketType.RoomListRequest)
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{
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RoomListResponsePacket packet = new RoomListResponsePacket(Rooms.Keys);
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await clientSocket.SendAsync(packet.Serialize(), SocketFlags.None);
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}
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else if (packetType == PacketType.EnterRoomRequest)
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{
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EnterRoomRequestPacket requestPacket = new EnterRoomRequestPacket(dataBuffer);
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if (Rooms.TryGetValue(requestPacket.RoomName, out var room))
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{
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roomName = requestPacket.RoomName;
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room.Users.TryAdd(id, nickname);
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Console.WriteLine($"[{DateTime.Now}] EnterRoomRequest - RoomName: {roomName}, id: {id}, nickname: {nickname}");
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EnterRoomResponsePacket responsePacket = new EnterRoomResponsePacket(StatusCode.Success);
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await clientSocket.SendAsync(responsePacket.Serialize(), SocketFlags.None);
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await Task.Delay(100);
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foreach (var user in room.Users)
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{
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if (user.Value == nickname)
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continue;
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// add me to other user
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if (Clients.TryGetValue(user.Key, out var otherClient))
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{
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UserEnterPacket enterPacket = new UserEnterPacket(nickname);
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await otherClient.SendAsync(enterPacket.Serialize(), SocketFlags.None);
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}
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// add other user to me
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UserEnterPacket packet = new UserEnterPacket(user.Value);
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await clientSocket.SendAsync(packet.Serialize(), SocketFlags.None);
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}
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}
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else
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{
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Console.WriteLine($"[{DateTime.Now}] EnterRoomRequest failed - RoomName: {requestPacket.RoomName}");
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EnterRoomResponsePacket responsePacket = new EnterRoomResponsePacket(StatusCode.Failed);
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await clientSocket.SendAsync(responsePacket.Serialize(), SocketFlags.None);
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}
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}
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else if (packetType == PacketType.UserLeave)
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{
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UserLeavePacket packet = new UserLeavePacket(dataBuffer);
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if (Rooms.TryGetValue(roomName, out var room))
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{
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room.Users.TryRemove(id, out _);
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if (room.Users.IsEmpty)
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Rooms.TryRemove(roomName, out _);
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roomName = "";
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foreach (var user in room.Users)
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{
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if (Clients.TryGetValue(user.Key, out var otherClient))
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await otherClient.SendAsync(packet.Serialize(), SocketFlags.None);
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}
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}
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}
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else if (packetType == PacketType.Chat)
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{
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ChatPacket packet = new ChatPacket(dataBuffer);
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if (Rooms.TryGetValue(roomName, out var room))
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{
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foreach (var user in room.Users)
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{
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if (Clients.TryGetValue(user.Key, out var otherClient))
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await otherClient.SendAsync(packet.Serialize(), SocketFlags.None);
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}
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}
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}
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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await Remove(id, nickname, roomName, clientSocket);
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}
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}
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private async Task Remove(string id, string nickname, string roomName, Socket clientSocket)
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{
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Clients.TryRemove(id, out _);
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if (Rooms.TryGetValue(roomName, out var room))
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{
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UserLeavePacket packet = new UserLeavePacket(nickname);
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room.Users.TryRemove(id, out _);
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if (room.Users.IsEmpty)
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Rooms.TryRemove(roomName, out _);
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roomName = "";
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foreach (var user in room.Users)
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{
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if (Clients.TryGetValue(user.Key, out var otherClient))
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await otherClient.SendAsync(packet.Serialize(), SocketFlags.None);
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}
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}
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clientSocket.Dispose();
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}
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}
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}
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