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tcpipSocket/Chat/Core/PServer.cs

251 lines
8.0 KiB

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace Core
{
public class PServer
{
private readonly int HEARTBEAT_INTERVAL = 5000;
private readonly int HEARTBEAT_THREASHOLD = 5;
private Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
public ConcurrentDictionary<string, Room> Rooms { get; } = new ConcurrentDictionary<string, Room>();
public ConcurrentDictionary<string, Socket> Clients { get; } = new ConcurrentDictionary<string, Socket>();
public PServer(string ip, int port, int backlog)
{
IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
serverSocket.Bind(endPoint);
serverSocket.Listen(backlog);
}
public async Task StartAsync()
{
while (true)
{
try
{
Socket clientSocket = await serverSocket.AcceptAsync();
Console.WriteLine($"[{DateTime.Now}] Accept client: {clientSocket.RemoteEndPoint}");
ThreadPool.QueueUserWorkItem(RunAsync, clientSocket);
}
catch (Exception ex)
{
Console.WriteLine(ex);
}
}
}
private async void RunAsync(object? sender)
{
if (sender == null)
return;
Socket clientSocket = (Socket)sender;
byte[] headerBuffer = new byte[2];
string id = "";
string nickname = "";
string roomName = "";
try
{
while (true)
{
Task task1 = Task.Delay(HEARTBEAT_INTERVAL * HEARTBEAT_THREASHOLD);
// header buffer
Task<int> task2 = clientSocket.ReceiveAsync(headerBuffer, SocketFlags.None);
Task result = await Task.WhenAny(task1, task2);
if (result == task1)
{
Console.WriteLine($"[{DateTime.Now}] Disconnect client - {clientSocket.RemoteEndPoint}");
await Remove(id, nickname, roomName, clientSocket);
return;
}
int n1 = await task2;
if (n1 < 1)
{
Console.WriteLine($"[{DateTime.Now}] Disconnect client - {clientSocket.RemoteEndPoint}");
await Remove(id, nickname, roomName, clientSocket);
return;
}
else if (n1 == 1)
{
await clientSocket.ReceiveAsync(new ArraySegment<byte>(headerBuffer, 1, 1), SocketFlags.None);
}
// data buffer
short dataSize = IPAddress.NetworkToHostOrder(BitConverter.ToInt16(headerBuffer));
byte[] dataBuffer = new byte[dataSize];
int totalRecv = 0;
while (totalRecv < dataSize)
{
int n2 = await clientSocket.ReceiveAsync(new ArraySegment<byte>(dataBuffer, totalRecv, dataSize - totalRecv), SocketFlags.None);
totalRecv += n2;
}
PacketType packetType = (PacketType)IPAddress.NetworkToHostOrder(BitConverter.ToInt16(dataBuffer));
if (packetType == PacketType.LoginRequest)
{
LoginRequestPacket requestPacket = new LoginRequestPacket(dataBuffer);
Clients.AddOrUpdate(requestPacket.Id, clientSocket, (oldKey, oldValue) =>
{
DuplicatePacket packet = new DuplicatePacket();
oldValue.Send(packet.Serialize());
return clientSocket;
});
Console.WriteLine($"[{DateTime.Now}] LoginRequest - Id: {requestPacket.Id}, Nickname: {requestPacket.NickName}");
id = requestPacket.Id;
nickname = requestPacket.NickName;
LoginResponsePacket responsePacket = new LoginResponsePacket(StatusCode.Success);
await clientSocket.SendAsync(responsePacket.Serialize(), SocketFlags.None);
}
else if (packetType == PacketType.CreateRoomRequest)
{
CreateRoomRequestPacket requestPacket = new CreateRoomRequestPacket(dataBuffer);
Room room = new Room();
if (Rooms.TryAdd(requestPacket.RoomName, room))
{
roomName = requestPacket.RoomName;
room.Users.TryAdd(id, nickname);
Console.WriteLine($"[{DateTime.Now}] CreateRoomRequest - RoomName: {roomName}, id: {id}, nickname: {nickname}");
CreateRoomResponsePacket responsePacket = new CreateRoomResponsePacket(StatusCode.Success);
await clientSocket.SendAsync(responsePacket.Serialize(), SocketFlags.None);
}
else
{
Console.WriteLine($"[{DateTime.Now}] CreateRoomRequest failed - RoomName: {requestPacket.RoomName}");
CreateRoomResponsePacket responsePacket = new CreateRoomResponsePacket(StatusCode.Failed);
await clientSocket.SendAsync(responsePacket.Serialize(), SocketFlags.None);
}
}
else if (packetType == PacketType.RoomListRequest)
{
RoomListResponsePacket packet = new RoomListResponsePacket(Rooms.Keys);
await clientSocket.SendAsync(packet.Serialize(), SocketFlags.None);
}
else if (packetType == PacketType.EnterRoomRequest)
{
EnterRoomRequestPacket requestPacket = new EnterRoomRequestPacket(dataBuffer);
if (Rooms.TryGetValue(requestPacket.RoomName, out var room))
{
roomName = requestPacket.RoomName;
room.Users.TryAdd(id, nickname);
Console.WriteLine($"[{DateTime.Now}] EnterRoomRequest - RoomName: {roomName}, id: {id}, nickname: {nickname}");
EnterRoomResponsePacket responsePacket = new EnterRoomResponsePacket(StatusCode.Success);
await clientSocket.SendAsync(responsePacket.Serialize(), SocketFlags.None);
await Task.Delay(100);
foreach (var user in room.Users)
{
if (user.Value == nickname)
continue;
// add me to other user
if (Clients.TryGetValue(user.Key, out var otherClient))
{
UserEnterPacket enterPacket = new UserEnterPacket(nickname);
await otherClient.SendAsync(enterPacket.Serialize(), SocketFlags.None);
}
// add other user to me
UserEnterPacket packet = new UserEnterPacket(user.Value);
await clientSocket.SendAsync(packet.Serialize(), SocketFlags.None);
}
}
else
{
Console.WriteLine($"[{DateTime.Now}] EnterRoomRequest failed - RoomName: {requestPacket.RoomName}");
EnterRoomResponsePacket responsePacket = new EnterRoomResponsePacket(StatusCode.Failed);
await clientSocket.SendAsync(responsePacket.Serialize(), SocketFlags.None);
}
}
else if (packetType == PacketType.UserLeave)
{
UserLeavePacket packet = new UserLeavePacket(dataBuffer);
if (Rooms.TryGetValue(roomName, out var room))
{
room.Users.TryRemove(id, out _);
if (room.Users.IsEmpty)
Rooms.TryRemove(roomName, out _);
roomName = "";
foreach (var user in room.Users)
{
if (Clients.TryGetValue(user.Key, out var otherClient))
await otherClient.SendAsync(packet.Serialize(), SocketFlags.None);
}
}
}
else if (packetType == PacketType.Chat)
{
ChatPacket packet = new ChatPacket(dataBuffer);
if (Rooms.TryGetValue(roomName, out var room))
{
foreach (var user in room.Users)
{
if (Clients.TryGetValue(user.Key, out var otherClient))
await otherClient.SendAsync(packet.Serialize(), SocketFlags.None);
}
}
}
else if (packetType == PacketType.Heartbeat)
{
Console.WriteLine($"[{DateTime.Now}] Heartbeat from client - {clientSocket.RemoteEndPoint} (id: {id}, nickname: {nickname})");
}
}
}
catch (Exception ex)
{
Console.WriteLine(ex);
await Remove(id, nickname, roomName, clientSocket);
}
}
private async Task Remove(string id, string nickname, string roomName, Socket clientSocket)
{
if (Clients.TryGetValue(id, out var client) && client == clientSocket)
Clients.TryRemove(id, out _);
if (Rooms.TryGetValue(roomName, out var room))
{
UserLeavePacket packet = new UserLeavePacket(nickname);
room.Users.TryRemove(id, out _);
if (room.Users.IsEmpty)
Rooms.TryRemove(roomName, out _);
roomName = "";
foreach (var user in room.Users)
{
if (Clients.TryGetValue(user.Key, out var otherClient))
await otherClient.SendAsync(packet.Serialize(), SocketFlags.None);
}
}
clientSocket.Dispose();
}
}
}