apm (asynchronous programming model)

main
syneffort 2 years ago
parent 83eb754bbf
commit cb8fba64b1
  1. 31
      APM/APM.sln
  2. 10
      APM/APM/APM.csproj
  3. 10
      APM/APM/Program.cs
  4. 50
      APM/Client/Client.cs
  5. 10
      APM/Client/Client.csproj
  6. 61
      APM/Server/Server.cs
  7. 10
      APM/Server/Server.csproj

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32929.385
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Server", "Server\Server.csproj", "{D04D1A29-83AA-4E60-8CEA-51C4FECBF54A}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Client", "Client\Client.csproj", "{79E1A445-695E-4CBA-98D4-EE80DCD0D892}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D04D1A29-83AA-4E60-8CEA-51C4FECBF54A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D04D1A29-83AA-4E60-8CEA-51C4FECBF54A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D04D1A29-83AA-4E60-8CEA-51C4FECBF54A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D04D1A29-83AA-4E60-8CEA-51C4FECBF54A}.Release|Any CPU.Build.0 = Release|Any CPU
{79E1A445-695E-4CBA-98D4-EE80DCD0D892}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{79E1A445-695E-4CBA-98D4-EE80DCD0D892}.Debug|Any CPU.Build.0 = Debug|Any CPU
{79E1A445-695E-4CBA-98D4-EE80DCD0D892}.Release|Any CPU.ActiveCfg = Release|Any CPU
{79E1A445-695E-4CBA-98D4-EE80DCD0D892}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {7E0DE83C-5101-4E7B-AB41-42B7DC8A4F98}
EndGlobalSection
EndGlobal

@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

@ -0,0 +1,10 @@
namespace APM
{
internal class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello, World!");
}
}
}

@ -0,0 +1,50 @@
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace Client;
internal class Client
{
static void Main(string[] args)
{
Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 20000);
socket.BeginConnect(endPoint, ConnectCompleted, socket);
while (true)
{
string str = Console.ReadLine() ?? string.Empty;
socket.Send(Encoding.UTF8.GetBytes(str));
}
}
private static void ConnectCompleted(IAsyncResult ar)
{
if (ar.AsyncState == null)
return;
Socket socket = (Socket)ar.AsyncState;
socket.EndConnect(ar);
string str = Console.ReadLine() ?? string.Empty;
byte[] buffer = Encoding.UTF8.GetBytes(str);
socket.BeginSend(buffer, 0, buffer.Length, SocketFlags.None, SendCompleted, socket);
}
private static void SendCompleted(IAsyncResult ar)
{
if (ar.AsyncState == null)
return;
Socket socket = (Socket)ar.AsyncState;
socket.EndSend(ar);
string str = Console.ReadLine() ?? string.Empty;
byte[] buffer = Encoding.UTF8.GetBytes(str);
socket.BeginSend(buffer, 0, buffer.Length, SocketFlags.None, SendCompleted, socket);
}
}

@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

@ -0,0 +1,61 @@
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace Server;
internal class Server
{
private static readonly int BUFFER_SIZE = 256;
static void Main(string[] args)
{
Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 20000);
serverSocket.Bind(endPoint);
serverSocket.Listen(1000);
serverSocket.BeginAccept(AcceptCompleted, serverSocket);
while (true)
{
Thread.Sleep(1000);
}
}
private static void AcceptCompleted(IAsyncResult ar)
{
if (ar.AsyncState == null)
return;
Socket serverSocket = (Socket)ar.AsyncState;
Socket clientSocket = serverSocket.EndAccept(ar);
Console.WriteLine(clientSocket.RemoteEndPoint);
serverSocket.BeginAccept(AcceptCompleted, serverSocket);
byte[] buffer = new byte[BUFFER_SIZE];
clientSocket.BeginReceive(buffer, 0, buffer.Length, SocketFlags.None, ReceiveCompleted, (clientSocket, buffer)); // state: tuple
}
private static void ReceiveCompleted(IAsyncResult ar)
{
if (ar.AsyncState == null)
return;
(Socket clientSocket, byte[] buffer) = ((Socket, byte[]))ar.AsyncState;
int n1 = clientSocket.EndReceive(ar);
if (n1 < 1)
{
Console.WriteLine("Client is disconnected");
clientSocket.Dispose();
return;
}
Console.WriteLine(Encoding.UTF8.GetString(buffer));
byte[] newBuffer = new byte[BUFFER_SIZE];
clientSocket.BeginReceive(newBuffer, 0, newBuffer.Length, SocketFlags.None, ReceiveCompleted, (clientSocket, newBuffer)); // state: tuple
}
}

@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>
Loading…
Cancel
Save