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using Core;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace Client
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{
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internal class Singleton
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{
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public static Singleton Instance { get; set; } = new Singleton();
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public string Id { get; set; } = "";
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public string Nickname { get; set; } = "";
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public Socket Socket { get; } = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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public event EventHandler? LoginResponsed;
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public event EventHandler? CreateRoomResponsed;
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public event EventHandler? RoomListResponsed;
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public async Task ConnectAsync(string ip, int port)
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{
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IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
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await this.Socket.ConnectAsync(endPoint);
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ThreadPool.QueueUserWorkItem(ReceiveAsync, this.Socket);
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}
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public async Task<int> SendAsync(byte[] buffer, SocketFlags socketFlags)
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{
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return await this.Socket.SendAsync(buffer, socketFlags);
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}
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private async void ReceiveAsync(object? sender)
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{
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if (sender == null)
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return;
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Socket socket = (Socket)sender;
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byte[] headerBuffer = new byte[2];
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while (true)
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{
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// header buffer
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int n1 = await socket.ReceiveAsync(headerBuffer, SocketFlags.None);
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if (n1 < 1)
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{
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Console.WriteLine($"[{DateTime.Now}] Disconnect server: {socket.RemoteEndPoint}");
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socket.Dispose();
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return;
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}
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else if (n1 == 1)
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{
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await socket.ReceiveAsync(new ArraySegment<byte>(headerBuffer, 1, 1), SocketFlags.None);
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}
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// data buffer
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short dataSize = IPAddress.NetworkToHostOrder(BitConverter.ToInt16(headerBuffer));
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byte[] dataBuffer = new byte[dataSize];
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int totalRecv = 0;
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while (totalRecv < dataSize)
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{
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int n2 = await socket.ReceiveAsync(new ArraySegment<byte>(dataBuffer, totalRecv, dataSize - totalRecv), SocketFlags.None);
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totalRecv += n2;
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}
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PacketType packetType = (PacketType)IPAddress.NetworkToHostOrder(BitConverter.ToInt16(dataBuffer));
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if (packetType == PacketType.LoginResponse)
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{
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LoginResponsePacket packet = new LoginResponsePacket(dataBuffer);
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LoginResponsed?.Invoke(packet, EventArgs.Empty);
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}
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else if (packetType == PacketType.CreateRoomResponse)
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{
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CreateRoomResponsePacket packet = new CreateRoomResponsePacket(dataBuffer);
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CreateRoomResponsed?.Invoke(packet, EventArgs.Empty);
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}
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else if (packetType == PacketType.RoomListResponse)
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{
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RoomListResponsePacket packet = new RoomListResponsePacket(dataBuffer);
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RoomListResponsed?.Invoke(packet, EventArgs.Empty);
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}
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}
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}
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}
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}
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