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using Memonto.Mementos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Memonto.Originators
{
internal class Originator
{
private string _state;
public Originator(string state)
{
_state = state;
Console.WriteLine($"Originator: My initial state is: {state}");
}
public void DoSomething()
{
Console.WriteLine("Originator: I'm doing something important.");
_state = GenerateRandomString(30);
Console.WriteLine($"Originator: And my state has changed to: {_state}");
}
private string GenerateRandomString(int length = 10)
{
string allowedSymbols = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
string result = string.Empty;
while (length > 0 )
{
result += allowedSymbols[new Random().Next(0, allowedSymbols.Length)];
length--;
}
return result;
}
public IMemento Save()
{
return new ConcreteMemento( _state );
}
public void Restore(IMemento memento )
{
if (!(memento is ConcreteMemento))
throw new Exception("Unknown memento class " + memento.ToString());
_state = memento.GetState();
Console.WriteLine($"Originator: My state has changed to: {_state}");
}
}
}