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31 lines
818 B

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FiniteStateMachine
{
internal class StateTransition
{
private readonly ProcessState CurrentState;
private readonly Command Command;
public StateTransition(ProcessState currentState, Command command)
{
CurrentState = currentState;
Command = command;
}
public override int GetHashCode()
{
return 17 + 31 * CurrentState.GetHashCode() + 31 * Command.GetHashCode();
}
public override bool Equals(object? obj)
{
StateTransition other = obj as StateTransition;
return other != null && this.CurrentState == other.CurrentState;
}
}
}