diff --git a/DesignPatternGuru/DesignPatternGuru.sln b/DesignPatternGuru/DesignPatternGuru.sln
index 333a235..223202d 100644
--- a/DesignPatternGuru/DesignPatternGuru.sln
+++ b/DesignPatternGuru/DesignPatternGuru.sln
@@ -47,6 +47,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Observer", "Observer\Observ
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "State", "State\State.csproj", "{BE9AFB6B-3AD5-4F54-91FF-7829B0FBFBCD}"
EndProject
+Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "UsefulSamples", "UsefulSamples", "{7D7093A3-69ED-49A5-A6E2-D5732EB68559}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FiniteStateMachine", "FiniteStateMachine\FiniteStateMachine.csproj", "{51C2F1F3-B9FC-46D6-A6BD-6636010ABCD2}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@@ -129,6 +133,10 @@ Global
{BE9AFB6B-3AD5-4F54-91FF-7829B0FBFBCD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BE9AFB6B-3AD5-4F54-91FF-7829B0FBFBCD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BE9AFB6B-3AD5-4F54-91FF-7829B0FBFBCD}.Release|Any CPU.Build.0 = Release|Any CPU
+ {51C2F1F3-B9FC-46D6-A6BD-6636010ABCD2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {51C2F1F3-B9FC-46D6-A6BD-6636010ABCD2}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {51C2F1F3-B9FC-46D6-A6BD-6636010ABCD2}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {51C2F1F3-B9FC-46D6-A6BD-6636010ABCD2}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -153,6 +161,7 @@ Global
{A6E39678-6214-4BD2-B616-A3350340E5AB} = {E3B8A482-1A9A-4B6E-8310-050A44C8E379}
{EB189FAC-7C63-48BB-92D7-3C35A277EA1D} = {E3B8A482-1A9A-4B6E-8310-050A44C8E379}
{BE9AFB6B-3AD5-4F54-91FF-7829B0FBFBCD} = {E3B8A482-1A9A-4B6E-8310-050A44C8E379}
+ {51C2F1F3-B9FC-46D6-A6BD-6636010ABCD2} = {7D7093A3-69ED-49A5-A6E2-D5732EB68559}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3E5A9C6B-2E8A-466E-B5E0-4379902EFFAC}
diff --git a/DesignPatternGuru/FiniteStateMachine/Command.cs b/DesignPatternGuru/FiniteStateMachine/Command.cs
new file mode 100644
index 0000000..468be5d
--- /dev/null
+++ b/DesignPatternGuru/FiniteStateMachine/Command.cs
@@ -0,0 +1,17 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FiniteStateMachine
+{
+ internal enum Command
+ {
+ Begin,
+ End,
+ Paused,
+ Resume,
+ Exit,
+ }
+}
diff --git a/DesignPatternGuru/FiniteStateMachine/FiniteStateMachine.csproj b/DesignPatternGuru/FiniteStateMachine/FiniteStateMachine.csproj
new file mode 100644
index 0000000..74abf5c
--- /dev/null
+++ b/DesignPatternGuru/FiniteStateMachine/FiniteStateMachine.csproj
@@ -0,0 +1,10 @@
+
+
+
+ Exe
+ net6.0
+ enable
+ enable
+
+
+
diff --git a/DesignPatternGuru/FiniteStateMachine/Info/StateMachine.png b/DesignPatternGuru/FiniteStateMachine/Info/StateMachine.png
new file mode 100644
index 0000000..a8ad487
Binary files /dev/null and b/DesignPatternGuru/FiniteStateMachine/Info/StateMachine.png differ
diff --git a/DesignPatternGuru/FiniteStateMachine/Process.cs b/DesignPatternGuru/FiniteStateMachine/Process.cs
new file mode 100644
index 0000000..1223291
--- /dev/null
+++ b/DesignPatternGuru/FiniteStateMachine/Process.cs
@@ -0,0 +1,46 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FiniteStateMachine
+{
+ internal class Process
+ {
+ private Dictionary _transitions;
+
+ public ProcessState CurrentState { get; private set; }
+
+ public Process()
+ {
+ CurrentState = ProcessState.Inactive;
+
+ _transitions = new Dictionary()
+ {
+ { new StateTransition(ProcessState.Inactive, Command.Exit), ProcessState.Trminated },
+ { new StateTransition(ProcessState.Inactive, Command.Begin), ProcessState.Active },
+ { new StateTransition(ProcessState.Active, Command.End), ProcessState.Inactive },
+ { new StateTransition(ProcessState.Active, Command.Paused), ProcessState.Paused },
+ { new StateTransition(ProcessState.Paused, Command.End), ProcessState.Inactive },
+ { new StateTransition (ProcessState.Paused, Command.Resume), ProcessState.Active },
+ };
+ }
+
+ public ProcessState GetNext(Command command)
+ {
+ StateTransition transition = new StateTransition(CurrentState, command);
+ ProcessState nextState;
+ if (!_transitions.TryGetValue(transition, out nextState))
+ throw new Exception($"Invalid transition: {CurrentState} → {nextState}");
+
+ return nextState;
+ }
+
+ public ProcessState MoveNext(Command command)
+ {
+ CurrentState = GetNext(command);
+ return CurrentState;
+ }
+ }
+}
diff --git a/DesignPatternGuru/FiniteStateMachine/ProcessState.cs b/DesignPatternGuru/FiniteStateMachine/ProcessState.cs
new file mode 100644
index 0000000..9f2f143
--- /dev/null
+++ b/DesignPatternGuru/FiniteStateMachine/ProcessState.cs
@@ -0,0 +1,16 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FiniteStateMachine
+{
+ internal enum ProcessState
+ {
+ Inactive,
+ Active,
+ Paused,
+ Trminated,
+ }
+}
diff --git a/DesignPatternGuru/FiniteStateMachine/Program.cs b/DesignPatternGuru/FiniteStateMachine/Program.cs
new file mode 100644
index 0000000..2875493
--- /dev/null
+++ b/DesignPatternGuru/FiniteStateMachine/Program.cs
@@ -0,0 +1,16 @@
+namespace FiniteStateMachine
+{
+ internal class Program
+ {
+ static void Main(string[] args)
+ {
+ Process p = new Process();
+
+ Console.WriteLine($"Current State: {p.CurrentState}");
+ Console.WriteLine($"Command.Begin: {p.MoveNext(Command.Begin)}");
+ Console.WriteLine($"Command.Pause: {p.MoveNext(Command.Paused)}");
+ Console.WriteLine($"Command.End: {p.MoveNext(Command.End)}");
+ Console.WriteLine($"Command.Exit: {p.MoveNext(Command.Exit)}");
+ }
+ }
+}
\ No newline at end of file
diff --git a/DesignPatternGuru/FiniteStateMachine/StateTransition.cs b/DesignPatternGuru/FiniteStateMachine/StateTransition.cs
new file mode 100644
index 0000000..a0e041a
--- /dev/null
+++ b/DesignPatternGuru/FiniteStateMachine/StateTransition.cs
@@ -0,0 +1,31 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace FiniteStateMachine
+{
+ internal class StateTransition
+ {
+ private readonly ProcessState CurrentState;
+ private readonly Command Command;
+
+ public StateTransition(ProcessState currentState, Command command)
+ {
+ CurrentState = currentState;
+ Command = command;
+ }
+
+ public override int GetHashCode()
+ {
+ return 17 + 31 * CurrentState.GetHashCode() + 31 * Command.GetHashCode();
+ }
+
+ public override bool Equals(object? obj)
+ {
+ StateTransition other = obj as StateTransition;
+ return other != null && this.CurrentState == other.CurrentState;
+ }
+ }
+}