syeffort 2 years ago
parent 176baa888e
commit 27e61ede55
  1. 7
      DesignPatternGuru/DesignPatternGuru.sln
  2. 14
      DesignPatternGuru/State/Program.cs
  3. 10
      DesignPatternGuru/State/State.csproj
  4. 23
      DesignPatternGuru/State/States/ConcreteStateA.cs
  5. 23
      DesignPatternGuru/State/States/ConcreteStateB.cs
  6. 35
      DesignPatternGuru/State/States/Context.cs
  7. 22
      DesignPatternGuru/State/States/State.cs

@ -45,6 +45,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Memonto", "Memonto\Memonto.
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Observer", "Observer\Observer.csproj", "{EB189FAC-7C63-48BB-92D7-3C35A277EA1D}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Observer", "Observer\Observer.csproj", "{EB189FAC-7C63-48BB-92D7-3C35A277EA1D}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "State", "State\State.csproj", "{BE9AFB6B-3AD5-4F54-91FF-7829B0FBFBCD}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -123,6 +125,10 @@ Global
{EB189FAC-7C63-48BB-92D7-3C35A277EA1D}.Debug|Any CPU.Build.0 = Debug|Any CPU {EB189FAC-7C63-48BB-92D7-3C35A277EA1D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{EB189FAC-7C63-48BB-92D7-3C35A277EA1D}.Release|Any CPU.ActiveCfg = Release|Any CPU {EB189FAC-7C63-48BB-92D7-3C35A277EA1D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{EB189FAC-7C63-48BB-92D7-3C35A277EA1D}.Release|Any CPU.Build.0 = Release|Any CPU {EB189FAC-7C63-48BB-92D7-3C35A277EA1D}.Release|Any CPU.Build.0 = Release|Any CPU
{BE9AFB6B-3AD5-4F54-91FF-7829B0FBFBCD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BE9AFB6B-3AD5-4F54-91FF-7829B0FBFBCD}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BE9AFB6B-3AD5-4F54-91FF-7829B0FBFBCD}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BE9AFB6B-3AD5-4F54-91FF-7829B0FBFBCD}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE
@ -146,6 +152,7 @@ Global
{08D296F6-6698-4FCB-B605-318D9381F975} = {E3B8A482-1A9A-4B6E-8310-050A44C8E379} {08D296F6-6698-4FCB-B605-318D9381F975} = {E3B8A482-1A9A-4B6E-8310-050A44C8E379}
{A6E39678-6214-4BD2-B616-A3350340E5AB} = {E3B8A482-1A9A-4B6E-8310-050A44C8E379} {A6E39678-6214-4BD2-B616-A3350340E5AB} = {E3B8A482-1A9A-4B6E-8310-050A44C8E379}
{EB189FAC-7C63-48BB-92D7-3C35A277EA1D} = {E3B8A482-1A9A-4B6E-8310-050A44C8E379} {EB189FAC-7C63-48BB-92D7-3C35A277EA1D} = {E3B8A482-1A9A-4B6E-8310-050A44C8E379}
{BE9AFB6B-3AD5-4F54-91FF-7829B0FBFBCD} = {E3B8A482-1A9A-4B6E-8310-050A44C8E379}
EndGlobalSection EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3E5A9C6B-2E8A-466E-B5E0-4379902EFFAC} SolutionGuid = {3E5A9C6B-2E8A-466E-B5E0-4379902EFFAC}

@ -0,0 +1,14 @@
using State.States;
namespace State
{
internal class Program
{
static void Main(string[] args)
{
var context = new Context(new ConcreteStateA());
context.Request1();
context.Request2();
}
}
}

@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
</Project>

@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State.States
{
internal class ConcreteStateA : State
{
public override void Handle1()
{
Console.WriteLine("ConcreteStateA handles request1.");
Console.WriteLine("ConcreteStateA wants to change the state of the context.");
_context.TransitionTo(new ConcreteStateB());
}
public override void Handle2()
{
throw new NotImplementedException();
}
}
}

@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State.States
{
internal class ConcreteStateB : State
{
public override void Handle1()
{
Console.WriteLine("ConcreteStateB handles request1.");
}
public override void Handle2()
{
Console.WriteLine("ConcreteStateB handles request2.");
Console.WriteLine("ConcreteStateB wants to change the state of the context.");
_context.TransitionTo(new ConcreteStateA());
}
}
}

@ -0,0 +1,35 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State.States
{
internal class Context
{
private State _state = null;
public Context(State state)
{
TransitionTo(state);
}
public void TransitionTo(State state)
{
Console.WriteLine($"Context: Transition to {state.GetType().Name}");
_state = state;
_state.SetContext(this);
}
public void Request1()
{
_state.Handle1();
}
public void Request2()
{
_state.Handle2();
}
}
}

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State.States
{
abstract class State
{
protected Context _context;
public void SetContext(Context context)
{
_context = context;
}
public abstract void Handle1();
public abstract void Handle2();
}
}
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