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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace State.States
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{
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internal class ConcreteStateA : State
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{
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public override void Handle1()
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{
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Console.WriteLine("ConcreteStateA handles request1.");
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Console.WriteLine("ConcreteStateA wants to change the state of the context.");
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_context.TransitionTo(new ConcreteStateB());
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}
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public override void Handle2()
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{
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throw new NotImplementedException();
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}
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}
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}
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