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46 lines
1.2 KiB
46 lines
1.2 KiB
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace State_VendingMachineExample
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{
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internal class HasMoneyState : VMState
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{
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public HasMoneyState(VendingMachine context)
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{
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vendingMachine = context;
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}
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public override void AddMoney(decimal money)
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{
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vendingMachine.Money += money;
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Console.WriteLine($"Add ${money}, Balance: {vendingMachine.Money}");
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}
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public override void ReturnChange(decimal money)
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{
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throw new ApplicationException();
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}
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public override void SelectItem(int itemId)
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{
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decimal? price = vendingMachine.GetPrice(itemId).Value;
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if (!price.HasValue)
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{
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Console.WriteLine($"{itemId} not found");
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return;
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}
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if (vendingMachine.Money < price.Value)
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{
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Console.WriteLine("Insufficient money");
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return;
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}
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vendingMachine.State = vendingMachine.DispenseItemState;
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vendingMachine.State.SelectItem(itemId);
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}
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}
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}
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