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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State_VendingMachineExample
{
internal class HasMoneyState : VMState
{
public HasMoneyState(VendingMachine context)
{
vendingMachine = context;
}
public override void AddMoney(decimal money)
{
vendingMachine.Money += money;
Console.WriteLine($"Add ${money}, Balance: {vendingMachine.Money}");
}
public override void ReturnChange(decimal money)
{
throw new ApplicationException();
}
public override void SelectItem(int itemId)
{
decimal? price = vendingMachine.GetPrice(itemId).Value;
if (!price.HasValue)
{
Console.WriteLine($"{itemId} not found");
return;
}
if (vendingMachine.Money < price.Value)
{
Console.WriteLine("Insufficient money");
return;
}
vendingMachine.State = vendingMachine.DispenseItemState;
vendingMachine.State.SelectItem(itemId);
}
}
}