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82 lines
2.2 KiB
82 lines
2.2 KiB
using FSM.Machines;
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using FSM.Recipes;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Timers;
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namespace FSM.States
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{
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class RunningState : IEquipmentState
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{
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private Recipe _currentRecipe;
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private Timer _timer;
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public RunningState(Recipe recipe)
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{
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_currentRecipe = recipe;
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_timer = new Timer(3000);
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_timer.Elapsed += OnTimedEvent;
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}
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public void Enter()
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{
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Console.WriteLine(string.Format("Entering RunningState with recipe: {0}", _currentRecipe.Name));
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ExecuteCurrentStep();
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_timer.Start();
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}
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public void Exit()
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{
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Console.WriteLine("Exiting RunningState");
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_timer.Stop();
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}
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public bool HandleEvent(EquipmentEvent equipmentEvent, Machines.EquipmentStateMachine machine)
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{
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switch (equipmentEvent)
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{
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case EquipmentEvent.Pause:
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machine.SetState(new PausedState(_currentRecipe));
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return true;
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case EquipmentEvent.Stop:
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machine.SetState(new IdleState());
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return true;
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case EquipmentEvent.EmergencyStop:
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machine.SetState(new EmergencyStoppedState());
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return true;
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default:
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return false;
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}
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}
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private void ExecuteCurrentStep()
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{
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var step = _currentRecipe.GetCurrentStep();
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if (string.IsNullOrEmpty(step))
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{
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Console.WriteLine("Recipe completed");
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}
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else
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{
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Console.WriteLine(string.Format("Execute step {0}: {1}", _currentRecipe.CurrentStepIndex + 1, step));
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}
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}
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private void OnTimedEvent(object sender, ElapsedEventArgs e)
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{
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if (_currentRecipe.MoveToNextStep())
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{
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ExecuteCurrentStep();
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}
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else
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{
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Console.WriteLine("Recipe completed");
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_timer.Stop();
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}
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}
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}
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}
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