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using FSM.Machines;
using FSM.Recipes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FSM.States
{
class PausedState : IEquipmentState
{
private Recipe _currentRecipe;
public PausedState(Recipe recipe)
{
_currentRecipe = recipe;
}
public void Enter()
{
Console.WriteLine("Entering PausedState");
}
public void Exit()
{
Console.WriteLine("Exiting PausedState");
}
public bool HandleEvent(EquipmentEvent equipmentEvent, Machines.EquipmentStateMachine machine)
{
switch (equipmentEvent)
{
case EquipmentEvent.Resume:
machine.SetState(new RunningState(_currentRecipe));
return true;
case EquipmentEvent.Stop:
machine.SetState(new IdleState());
return true;
case EquipmentEvent.EmergencyStop:
machine.SetState(new EmergencyStoppedState());
return true;
default:
return false;
}
}
}
}