state pattern

remotes/origin/master
syneffort 3 years ago
parent e1cd9a1296
commit d8ab3a9247
  1. 6
      DesignPattern/DesignPattern.sln
  2. 6
      DesignPattern/State/App.config
  3. 26
      DesignPattern/State/BadState.cs
  4. 21
      DesignPattern/State/Client.cs
  5. 24
      DesignPattern/State/Context.cs
  6. 32
      DesignPattern/State/NormalState.cs
  7. 28
      DesignPattern/State/Program.cs
  8. 36
      DesignPattern/State/Properties/AssemblyInfo.cs
  9. 15
      DesignPattern/State/State.cs
  10. 59
      DesignPattern/State/State.csproj
  11. 26
      DesignPattern/State/VIPState.cs

@ -39,6 +39,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Command", "Command\Command.
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Template", "Template\Template.csproj", "{8C1CA345-A2D4-46E2-9FD0-34E8BE4CE7C4}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "State", "State\State.csproj", "{008D8C56-8546-4EB1-83C6-68FAF2051895}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -117,6 +119,10 @@ Global
{8C1CA345-A2D4-46E2-9FD0-34E8BE4CE7C4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{8C1CA345-A2D4-46E2-9FD0-34E8BE4CE7C4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{8C1CA345-A2D4-46E2-9FD0-34E8BE4CE7C4}.Release|Any CPU.Build.0 = Release|Any CPU
{008D8C56-8546-4EB1-83C6-68FAF2051895}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{008D8C56-8546-4EB1-83C6-68FAF2051895}.Debug|Any CPU.Build.0 = Debug|Any CPU
{008D8C56-8546-4EB1-83C6-68FAF2051895}.Release|Any CPU.ActiveCfg = Release|Any CPU
{008D8C56-8546-4EB1-83C6-68FAF2051895}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8.1" />
</startup>
</configuration>

@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State
{
internal class BadState : State
{
public BadState()
{
this.InterestRate = 35.00M;
}
public override void ChangeScore(Context context, int score)
{
if (score >= 600)
{
context.CurrentState = new NormalState();
context.CurrentState.ChangeScore(context, score);
}
}
}
}

@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State
{
internal class Client
{
public static void HowToTest()
{
Context ctx = new Context();
ctx.SetCreditScore(550);
Console.WriteLine($"{ctx.CurrentState.InterestRate}%");
ctx.SetCreditScore(760);
Console.WriteLine($"{ctx.CurrentState.InterestRate}%");
}
}
}

@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State
{
internal class Context
{
public State CurrentState { get; set; }
public Context()
{
this.CurrentState = new NormalState();
}
public void SetCreditScore(int creditScore)
{
Console.WriteLine($"{creditScore}");
this.CurrentState.ChangeScore(this, creditScore);
}
}
}

@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State
{
internal class NormalState : State
{
public NormalState()
{
this.InterestRate = 25.00M;
}
public override void ChangeScore(Context context, int score)
{
if (score < 600)
{
context.CurrentState = new BadState();
context.CurrentState.ChangeScore(context, score);
}
else if (score >= 750)
{
context.CurrentState = new VIPState();
context.CurrentState.ChangeScore(context, score);
}
}
}
}

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State
{
/*
* :
* :
*
* /
*
* Context:
* State:
* Concrete State:
*/
internal class Program
{
static void Main(string[] args)
{
Client.HowToTest();
Console.ReadKey();
}
}
}

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
// 이러한 특성 값을 변경하세요.
[assembly: AssemblyTitle("State")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("State")]
[assembly: AssemblyCopyright("Copyright © 2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
[assembly: ComVisible(false)]
// 이 프로젝트가 COM에 노출되는 경우 다음 GUID는 typelib의 ID를 나타냅니다.
[assembly: Guid("008d8c56-8546-4eb1-83c6-68faf2051895")]
// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
//
// 주 버전
// 부 버전
// 빌드 번호
// 수정 버전
//
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를
// 기본값으로 할 수 있습니다.
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State
{
internal abstract class State
{
public decimal InterestRate { get; protected set; }
public abstract void ChangeScore(Context context, int score);
}
}

@ -0,0 +1,59 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{008D8C56-8546-4EB1-83C6-68FAF2051895}</ProjectGuid>
<OutputType>Exe</OutputType>
<RootNamespace>State</RootNamespace>
<AssemblyName>State</AssemblyName>
<TargetFrameworkVersion>v4.8.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="BadState.cs" />
<Compile Include="Client.cs" />
<Compile Include="Context.cs" />
<Compile Include="NormalState.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="State.cs" />
<Compile Include="VIPState.cs" />
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace State
{
internal class VIPState : State
{
public VIPState()
{
this.InterestRate = 15.00M;
}
public override void ChangeScore(Context context, int score)
{
if (score < 750)
{
context.CurrentState = new NormalState();
context.CurrentState.ChangeScore(context, score);
}
}
}
}
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