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designPattern/DesignPattern/FSM/States/IEquipmentState.cs

18 lines
346 B

using FSM.Machines;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FSM.States
{
public interface IEquipmentState
{
void Enter();
void Exit();
bool HandleEvent(EquipmentEvent equipmentEvent, EquipmentStateMachine machine);
}
}