@ -0,0 +1,19 @@ |
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|
Any raw assets you want to be deployed with your application can be placed in |
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|
this directory (and child directories) and given a Build Action of "AndroidAsset". |
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|
|
||||||
|
These files will be deployed with your package and will be accessible using Android's |
||||||
|
AssetManager, like this: |
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|
|
||||||
|
public class ReadAsset : Activity |
||||||
|
{ |
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|
protected override void OnCreate (Bundle bundle) |
||||||
|
{ |
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|
base.OnCreate (bundle); |
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|
|
||||||
|
InputStream input = Assets.Open ("my_asset.txt"); |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
Additionally, some Android functions will automatically load asset files: |
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|
|
||||||
|
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf"); |
@ -0,0 +1,6 @@ |
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|
<?xml version="1.0" encoding="utf-8"?> |
||||||
|
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.companyname.barcodereader"> |
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|
<uses-sdk android:minSdkVersion="21" android:targetSdkVersion="31" /> |
||||||
|
<application android:label="BarcodeReader.Android" android:theme="@style/MainTheme"></application> |
||||||
|
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> |
||||||
|
</manifest> |
@ -0,0 +1,50 @@ |
|||||||
|
Images, layout descriptions, binary blobs and string dictionaries can be included |
||||||
|
in your application as resource files. Various Android APIs are designed to |
||||||
|
operate on the resource IDs instead of dealing with images, strings or binary blobs |
||||||
|
directly. |
||||||
|
|
||||||
|
For example, a sample Android app that contains a user interface layout (main.xml), |
||||||
|
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png) |
||||||
|
would keep its resources in the "Resources" directory of the application: |
||||||
|
|
||||||
|
Resources/ |
||||||
|
drawable-hdpi/ |
||||||
|
icon.png |
||||||
|
|
||||||
|
drawable-ldpi/ |
||||||
|
icon.png |
||||||
|
|
||||||
|
drawable-mdpi/ |
||||||
|
icon.png |
||||||
|
|
||||||
|
layout/ |
||||||
|
main.xml |
||||||
|
|
||||||
|
values/ |
||||||
|
strings.xml |
||||||
|
|
||||||
|
In order to get the build system to recognize Android resources, set the build action to |
||||||
|
"AndroidResource". The native Android APIs do not operate directly with filenames, but |
||||||
|
instead operate on resource IDs. When you compile an Android application that uses resources, |
||||||
|
the build system will package the resources for distribution and generate a class called |
||||||
|
"Resource" that contains the tokens for each one of the resources included. For example, |
||||||
|
for the above Resources layout, this is what the Resource class would expose: |
||||||
|
|
||||||
|
public class Resource { |
||||||
|
public class drawable { |
||||||
|
public const int icon = 0x123; |
||||||
|
} |
||||||
|
|
||||||
|
public class layout { |
||||||
|
public const int main = 0x456; |
||||||
|
} |
||||||
|
|
||||||
|
public class strings { |
||||||
|
public const int first_string = 0xabc; |
||||||
|
public const int second_string = 0xbcd; |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main |
||||||
|
to reference the layout/main.xml file, or Resource.strings.first_string to reference the first |
||||||
|
string in the dictionary file values/strings.xml. |
After Width: | Height: | Size: 8.3 KiB |
@ -0,0 +1,5 @@ |
|||||||
|
<?xml version="1.0" encoding="utf-8"?> |
||||||
|
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android"> |
||||||
|
<background android:drawable="@color/launcher_background" /> |
||||||
|
<foreground android:drawable="@mipmap/launcher_foreground" /> |
||||||
|
</adaptive-icon> |
@ -0,0 +1,5 @@ |
|||||||
|
<?xml version="1.0" encoding="utf-8"?> |
||||||
|
<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android"> |
||||||
|
<background android:drawable="@color/launcher_background" /> |
||||||
|
<foreground android:drawable="@mipmap/launcher_foreground" /> |
||||||
|
</adaptive-icon> |
After Width: | Height: | Size: 4.6 KiB |
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 2.7 KiB |
After Width: | Height: | Size: 6.3 KiB |
After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 18 KiB |
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 33 KiB |
After Width: | Height: | Size: 19 KiB |
After Width: | Height: | Size: 51 KiB |
@ -0,0 +1,7 @@ |
|||||||
|
<?xml version="1.0" encoding="utf-8"?> |
||||||
|
<resources> |
||||||
|
<color name="launcher_background">#FFFFFF</color> |
||||||
|
<color name="colorPrimary">#3F51B5</color> |
||||||
|
<color name="colorPrimaryDark">#303F9F</color> |
||||||
|
<color name="colorAccent">#FF4081</color> |
||||||
|
</resources> |
@ -0,0 +1,18 @@ |
|||||||
|
<?xml version="1.0" encoding="utf-8" ?> |
||||||
|
<resources> |
||||||
|
|
||||||
|
<style name="MainTheme" parent="MainTheme.Base"> |
||||||
|
<!-- As of Xamarin.Forms 4.6 the theme has moved into the Forms binary --> |
||||||
|
<!-- If you want to override anything you can do that here. --> |
||||||
|
<!-- Underneath are a couple of entries to get you started. --> |
||||||
|
|
||||||
|
<!-- Set theme colors from https://aka.ms/material-colors --> |
||||||
|
<!-- colorPrimary is used for the default action bar background --> |
||||||
|
<!--<item name="colorPrimary">#2196F3</item>--> |
||||||
|
<!-- colorPrimaryDark is used for the status bar --> |
||||||
|
<!--<item name="colorPrimaryDark">#1976D2</item>--> |
||||||
|
<!-- colorAccent is used as the default value for colorControlActivated |
||||||
|
which is used to tint widgets --> |
||||||
|
<!--<item name="colorAccent">#FF4081</item>--> |
||||||
|
</style> |
||||||
|
</resources> |
@ -0,0 +1,3 @@ |
|||||||
|
using Xamarin.Forms.Xaml; |
||||||
|
|
||||||
|
[assembly: XamlCompilation(XamlCompilationOptions.Compile)] |
@ -0,0 +1,18 @@ |
|||||||
|
<Project Sdk="Microsoft.NET.Sdk"> |
||||||
|
|
||||||
|
<PropertyGroup> |
||||||
|
<TargetFramework>netstandard2.0</TargetFramework> |
||||||
|
<ProduceReferenceAssembly>true</ProduceReferenceAssembly> |
||||||
|
</PropertyGroup> |
||||||
|
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'"> |
||||||
|
<DebugType>portable</DebugType> |
||||||
|
<DebugSymbols>true</DebugSymbols> |
||||||
|
</PropertyGroup> |
||||||
|
|
||||||
|
<ItemGroup> |
||||||
|
<PackageReference Include="Xamarin.Forms" Version="5.0.0.2196" /> |
||||||
|
<PackageReference Include="Xamarin.Essentials" Version="1.7.0" /> |
||||||
|
<PackageReference Include="ZXing.Net.Mobile.Forms" Version="3.1.0-beta2" /> |
||||||
|
</ItemGroup> |
||||||
|
</Project> |