progressbar mvvm

main
syneffort 2 years ago
parent 6c6d3fa31d
commit 9af6154f9e
  1. 1
      PacticeSolution/ListBoxSortFilterSearch/ViewModel/EmpViewModel.cs
  2. 6
      PacticeSolution/PacticeSolution.sln
  3. 6
      PacticeSolution/ProgressBarMVVMSample/App.config
  4. 9
      PacticeSolution/ProgressBarMVVMSample/App.xaml
  5. 17
      PacticeSolution/ProgressBarMVVMSample/App.xaml.cs
  6. 47
      PacticeSolution/ProgressBarMVVMSample/Command/DelegateCommand.cs
  7. 32
      PacticeSolution/ProgressBarMVVMSample/MainWindow.xaml
  8. 28
      PacticeSolution/ProgressBarMVVMSample/MainWindow.xaml.cs
  9. 33
      PacticeSolution/ProgressBarMVVMSample/Model/BindableBase.cs
  10. 101
      PacticeSolution/ProgressBarMVVMSample/ProgressBarMVVMSample.csproj
  11. 55
      PacticeSolution/ProgressBarMVVMSample/Properties/AssemblyInfo.cs
  12. 71
      PacticeSolution/ProgressBarMVVMSample/Properties/Resources.Designer.cs
  13. 117
      PacticeSolution/ProgressBarMVVMSample/Properties/Resources.resx
  14. 30
      PacticeSolution/ProgressBarMVVMSample/Properties/Settings.Designer.cs
  15. 7
      PacticeSolution/ProgressBarMVVMSample/Properties/Settings.settings
  16. 96
      PacticeSolution/ProgressBarMVVMSample/ViewModel/MainViewModel.cs

@ -19,6 +19,5 @@ namespace ListBoxSortFilterSearch.ViewModel
this.Add(new Emp() { EmpNo = 5, Name = "Smith", Job = "Guard" }); this.Add(new Emp() { EmpNo = 5, Name = "Smith", Job = "Guard" });
this.Add(new Emp() { EmpNo = 6, Name = "Michel", Job = "Manager" }); this.Add(new Emp() { EmpNo = 6, Name = "Michel", Job = "Manager" });
} }
} }
} }

@ -81,6 +81,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ValueConverterSample", "Val
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ListBoxSortFilterSearch", "ListBoxSortFilterSearch\ListBoxSortFilterSearch.csproj", "{31C1503F-1735-4A7E-A5AC-2935E0076160}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ListBoxSortFilterSearch", "ListBoxSortFilterSearch\ListBoxSortFilterSearch.csproj", "{31C1503F-1735-4A7E-A5AC-2935E0076160}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProgressBarMVVMSample", "ProgressBarMVVMSample\ProgressBarMVVMSample.csproj", "{AAF51128-FFDA-495A-947F-0206993C1814}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -243,6 +245,10 @@ Global
{31C1503F-1735-4A7E-A5AC-2935E0076160}.Debug|Any CPU.Build.0 = Debug|Any CPU {31C1503F-1735-4A7E-A5AC-2935E0076160}.Debug|Any CPU.Build.0 = Debug|Any CPU
{31C1503F-1735-4A7E-A5AC-2935E0076160}.Release|Any CPU.ActiveCfg = Release|Any CPU {31C1503F-1735-4A7E-A5AC-2935E0076160}.Release|Any CPU.ActiveCfg = Release|Any CPU
{31C1503F-1735-4A7E-A5AC-2935E0076160}.Release|Any CPU.Build.0 = Release|Any CPU {31C1503F-1735-4A7E-A5AC-2935E0076160}.Release|Any CPU.Build.0 = Release|Any CPU
{AAF51128-FFDA-495A-947F-0206993C1814}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{AAF51128-FFDA-495A-947F-0206993C1814}.Debug|Any CPU.Build.0 = Debug|Any CPU
{AAF51128-FFDA-495A-947F-0206993C1814}.Release|Any CPU.ActiveCfg = Release|Any CPU
{AAF51128-FFDA-495A-947F-0206993C1814}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
</configuration>

@ -0,0 +1,9 @@
<Application x:Class="ProgressBarMVVMSample.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:ProgressBarMVVMSample"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
namespace ProgressBarMVVMSample
{
/// <summary>
/// App.xaml에 대한 상호 작용 논리
/// </summary>
public partial class App : Application
{
}
}

@ -0,0 +1,47 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
namespace ProgressBarMVVMSample.Command
{
internal class DelegateCommand : ICommand
{
private readonly Action<object> _execute;
private readonly Predicate<object> _canExecute;
public event EventHandler CanExecuteChanged;
//{
// add { CommandManager.RequerySuggested += value; }
// remove { CommandManager.RequerySuggested -= value; }
//}
public DelegateCommand(Action<object> execute, Predicate<object> canExecute)
{
_execute = execute;
_canExecute = canExecute;
}
public DelegateCommand(Action<object> execute) : this(execute, null)
{
}
public DelegateCommand(Action<object> execute, bool b) : this(execute, null)
{
}
public bool CanExecute(object parameter)
{
return _canExecute == null ? true : _canExecute(parameter);
}
public void Execute(object parameter)
{
_execute.Invoke(parameter);
}
}
}

@ -0,0 +1,32 @@
<Window x:Class="ProgressBarMVVMSample.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:ProgressBarMVVMSample"
xmlns:vm="clr-namespace:ProgressBarMVVMSample.ViewModel"
mc:Ignorable="d"
Title="MainWindow" Height="300" Width="400">
<Window.Resources>
<BooleanToVisibilityConverter x:Key="cvtB2V"/>
</Window.Resources>
<Window.DataContext>
<vm:MainViewModel/>
</Window.DataContext>
<Grid>
<StackPanel Orientation="Vertical">
<Button Width="70" Margin="30"
Content="Start"
Command="{Binding StartWorkCommand}"/>
<Grid x:Name="grdMain" Margin="20"
Visibility="{Binding ProgressVisibility, Converter={StaticResource cvtB2V}}">
<ProgressBar Width="150" Height="20" Margin="20"
Value="{Binding CurrentProgress, Mode=OneWay}"/>
<TextBlock HorizontalAlignment="Center" VerticalAlignment="Center"
Text="{Binding CurrentProgress, StringFormat={}{0:0}%}"/>
</Grid>
</StackPanel>
</Grid>
</Window>

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace ProgressBarMVVMSample
{
/// <summary>
/// MainWindow.xaml에 대한 상호 작용 논리
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
}
}

@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Text;
using System.Threading.Tasks;
namespace ProgressBarMVVMSample.Model
{
internal class BindableBase : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protected bool SetProperty<T>(ref T storage, T value, [CallerMemberName] string propertyName = null)
{
if (Equals(storage, value))
return false;
storage = value;
this.OnPropertyChanged(propertyName);
return true;
}
private void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
if (this.PropertyChanged == null)
return;
this.PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
}

@ -0,0 +1,101 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{AAF51128-FFDA-495A-947F-0206993C1814}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>ProgressBarMVVMSample</RootNamespace>
<AssemblyName>ProgressBarMVVMSample</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<WarningLevel>4</WarningLevel>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xaml">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
</Reference>
<Reference Include="WindowsBase" />
<Reference Include="PresentationCore" />
<Reference Include="PresentationFramework" />
</ItemGroup>
<ItemGroup>
<ApplicationDefinition Include="App.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</ApplicationDefinition>
<Compile Include="ViewModel\MainViewModel.cs" />
<Page Include="MainWindow.xaml">
<Generator>MSBuild:Compile</Generator>
<SubType>Designer</SubType>
</Page>
<Compile Include="App.xaml.cs">
<DependentUpon>App.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
<Compile Include="Command\DelegateCommand.cs" />
<Compile Include="MainWindow.xaml.cs">
<DependentUpon>MainWindow.xaml</DependentUpon>
<SubType>Code</SubType>
</Compile>
</ItemGroup>
<ItemGroup>
<Compile Include="Model\BindableBase.cs" />
<Compile Include="Properties\AssemblyInfo.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

@ -0,0 +1,55 @@
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
// 어셈블리에 대한 일반 정보는 다음 특성 집합을 통해
// 제어됩니다. 어셈블리와 관련된 정보를 수정하려면
// 이러한 특성 값을 변경하세요.
[assembly: AssemblyTitle("ProgressBarMVVMSample")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ProgressBarMVVMSample")]
[assembly: AssemblyCopyright("Copyright © 2023")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// ComVisible을 false로 설정하면 이 어셈블리의 형식이 COM 구성 요소에
// 표시되지 않습니다. COM에서 이 어셈블리의 형식에 액세스하려면
// 해당 형식에 대해 ComVisible 특성을 true로 설정하세요.
[assembly: ComVisible(false)]
//지역화 가능 애플리케이션 빌드를 시작하려면 다음을 설정하세요.
//.csproj 파일에서 <PropertyGroup> 내에 <UICulture>CultureYouAreCodingWith</UICulture>를
//설정하십시오. 예를 들어 소스 파일에서 영어(미국)를
//사용하는 경우 <UICulture>를 en-US로 설정합니다. 그런 다음 아래
//NeutralResourceLanguage 특성의 주석 처리를 제거합니다. 아래 줄의 "en-US"를 업데이트하여
//프로젝트 파일의 UICulture 설정과 일치시킵니다.
//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //테마별 리소스 사전의 위치
//(페이지 또는 응용 프로그램 리소스 사진에
// 리소스가 없는 경우에 사용됨)
ResourceDictionaryLocation.SourceAssembly //제네릭 리소스 사전의 위치
//(페이지 또는 응용 프로그램 리소스 사진에
// 리소스가 없는 경우에 사용됨)
)]
// 어셈블리의 버전 정보는 다음 네 가지 값으로 구성됩니다.
//
// 주 버전
// 부 버전
// 빌드 번호
// 수정 버전
//
// 모든 값을 지정하거나 아래와 같이 '*'를 사용하여 빌드 번호 및 수정 번호를
// 기본값으로 할 수 있습니다.
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// 이 코드는 도구를 사용하여 생성되었습니다.
// 런타임 버전:4.0.30319.42000
//
// 파일 내용을 변경하면 잘못된 동작이 발생할 수 있으며, 코드를 다시 생성하면
// 이러한 변경 내용이 손실됩니다.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProgressBarMVVMSample.Properties
{
/// <summary>
/// 지역화된 문자열 등을 찾기 위한 강력한 형식의 리소스 클래스입니다.
/// </summary>
// 이 클래스는 ResGen 또는 Visual Studio와 같은 도구를 통해 StronglyTypedResourceBuilder
// 클래스에서 자동으로 생성되었습니다.
// 멤버를 추가하거나 제거하려면 .ResX 파일을 편집한 다음 /str 옵션을 사용하여
// ResGen을 다시 실행하거나 VS 프로젝트를 다시 빌드하십시오.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// 이 클래스에서 사용하는 캐시된 ResourceManager 인스턴스를 반환합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProgressBarMVVMSample.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 이 강력한 형식의 리소스 클래스를 사용하여 모든 리소스 조회에 대해 현재 스레드의 CurrentUICulture 속성을
/// 재정의합니다.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
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</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProgressBarMVVMSample.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

@ -0,0 +1,96 @@
using ProgressBarMVVMSample.Command;
using ProgressBarMVVMSample.Model;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
namespace ProgressBarMVVMSample.ViewModel
{
internal class MainViewModel : BindableBase
{
private BackgroundWorker _worker;
private ICommand _startWorkCommand;
private string _title = "Progress bar MVVM Pattern";
private int _currentProgress;
private bool _progressVisibility;
public string Title
{
get { return _title; }
set { SetProperty(ref _title, value); }
}
public ICommand StartWorkCommand
{
get
{
Predicate<object> canExecute = (param) =>
{
if (_worker == null)
return false;
if (_worker.IsBusy)
MessageBox.Show("Background worker is busy.");
return !_worker.IsBusy;
};
return _startWorkCommand ?? (_startWorkCommand = new DelegateCommand(_worker.RunWorkerAsync, canExecute));
}
}
public int CurrentProgress
{
get { return _currentProgress; }
set { SetProperty(ref _currentProgress, value); }
}
public bool ProgressVisibility
{
get { return _progressVisibility; }
set { SetProperty(ref _progressVisibility, value); }
}
public MainViewModel()
{
InitProgressBar();
}
private void InitProgressBar()
{
_worker = new BackgroundWorker();
_worker.DoWork += DoWork;
_worker.WorkerReportsProgress = true;
_worker.ProgressChanged += ProgressChanged;
this.ProgressVisibility = false;
}
private void ProgressChanged(object sender, ProgressChangedEventArgs e)
{
this.CurrentProgress = e.ProgressPercentage;
if (this.CurrentProgress == 100)
this.ProgressVisibility = false;
}
private void DoWork(object sender, DoWorkEventArgs e)
{
this.ProgressVisibility = true;
for (int i = 0; i <= 100; i++)
{
Thread.Sleep(50);
(sender as BackgroundWorker).ReportProgress(i);
}
this.ProgressVisibility = false;
}
}
}
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