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296 lines
7.1 KiB
296 lines
7.1 KiB
using PUtility;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.IO.Compression;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace PComm
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{
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public class PClient
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{
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private readonly int BUFF_SIZE = 1000 * 1000; // 1MB
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public delegate void ClientConnectedHandler(PClient sender);
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public event ClientConnectedHandler OnConnected;
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public delegate void ErrorHandler(PClient sender, string msg);
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public event ErrorHandler OnErrorCatched;
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public delegate void ClientSendHander(PClient sender, PDataType dataType, byte[] data);
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public event ClientSendHander OnSend;
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public delegate void ClientReceivedHandler(PClient sender, PDataType dataType, byte[] data);
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public event ClientReceivedHandler OnReceived;
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public delegate void ClientDisconnectedHandler(PClient sender);
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public event ClientDisconnectedHandler OnDisconnected;
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private int ConnectionRetry = 0;
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public string ID { get; set; }
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public IPEndPoint EndPoint { get; private set; }
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public bool Connected { get { return socket.Connected; } }
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public bool DataCompression { get; set; } = false;
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private Socket socket;
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public PClient(IPAddress ipAddress, int port, string id = null)
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{
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if (string.IsNullOrEmpty(id))
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id = Guid.NewGuid().ToString();
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this.ID = id;
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this.EndPoint = new IPEndPoint(ipAddress, port);
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}
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public PClient(Socket accepted)
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{
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if (string.IsNullOrEmpty(this.ID))
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this.ID = Guid.NewGuid().ToString();
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socket = accepted;
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socket.ReceiveBufferSize = BUFF_SIZE;
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socket.SendBufferSize = BUFF_SIZE;
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this.EndPoint = (IPEndPoint)socket.RemoteEndPoint;
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socket.BeginReceive(new byte[] { 0 }, 0, 0, 0, AcceptCallback, null);
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}
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public void Connect()
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{
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if (socket == null || !socket.Connected)
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{
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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socket.ReceiveBufferSize = BUFF_SIZE;
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socket.SendBufferSize = BUFF_SIZE;
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}
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try
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{
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socket.Connect(this.EndPoint);
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if (OnConnected != null)
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OnConnected(this);
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// send ID
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this.Send(PDataType.ClientID, Encoding.UTF8.GetBytes(this.ID));
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socket.BeginReceive(new byte[] { 0 }, 0, 0, 0, AcceptCallback, null);
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ConnectionRetry = 0;
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}
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catch(Exception ex)
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{
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string msg = $"Socket connect fail({this.EndPoint.ToString()}, {ex.Message})";
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Debug.WriteLine(msg);
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PFileManager.Instance.WriteLog(msg);
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if (OnErrorCatched != null)
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OnErrorCatched(this, msg);
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if (++ConnectionRetry >= 5)
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return;
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Connect();
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}
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}
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private int SendToSocket(byte[] buffer)
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{
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try
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{
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if (!socket.Connected)
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Connect();
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return socket.Send(buffer, SocketFlags.None);
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}
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catch (Exception ex)
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{
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string msg = $"Socket send fail ({ex.Message})";
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Debug.WriteLine(msg);
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PFileManager.Instance.WriteLog(msg);
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if (OnErrorCatched != null)
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OnErrorCatched(this, msg);
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if (CheckSocketConnection(socket))
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{
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socket.BeginReceive(new byte[] { 0 }, 0, 0, 0, AcceptCallback, null);
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}
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else
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{
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msg = $"Socket close ({this.EndPoint.ToString()})";
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Debug.WriteLine(msg);
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PFileManager.Instance.WriteLog(msg);
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if (OnErrorCatched != null)
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OnErrorCatched(this, msg);
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Close();
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if (OnDisconnected != null)
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OnDisconnected(this);
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}
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return 0;
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}
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}
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private int SendByProtocol(PDataType dataType, byte[] data)
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{
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byte[] type = BitConverter.GetBytes((int)dataType);
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SendToSocket(type);
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byte[] isCompressed;
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byte[] toSendData;
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// 데이터 크기 100B 이하 또는 50MB 이상 압축하지 않음 (CPU 부하시간 더 큼)
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// 압축한 경우 1 전송, 아닌경우 0 전송
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if (DataCompression == false || data.Length <= 100 || data.Length >= 50000000)
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{
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isCompressed = BitConverter.GetBytes(false);
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toSendData = data;
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}
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else
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{
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isCompressed = BitConverter.GetBytes(true);
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toSendData = PUtil.CompressBytes(data, CompressionLevel.Optimal);
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}
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SendToSocket(isCompressed);
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byte[] length = BitConverter.GetBytes(toSendData.Length);
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SendToSocket(length);
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int sendByteSize = SendToSocket(toSendData);
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if (OnSend != null)
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OnSend(this, dataType, toSendData);
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return sendByteSize;
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}
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public int Send(PDataType dataType, byte[] data)
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{
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return SendByProtocol(dataType, data);
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}
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public int Send(string msg)
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{
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byte[] data = Encoding.UTF8.GetBytes(msg);
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return Send(PDataType.SimpleString, data);
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}
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private void AcceptCallback(IAsyncResult ar)
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{
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try
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{
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socket.EndReceive(ar);
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// get data type
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byte[] dataTypeBuff = new byte[4];
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socket.Receive(dataTypeBuff, dataTypeBuff.Length, SocketFlags.None);
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PDataType dataType = (PDataType)BitConverter.ToInt32(dataTypeBuff, 0);
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// check compressed
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byte[] isCompressedBuff = new byte[1];
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socket.Receive(isCompressedBuff, isCompressedBuff.Length, SocketFlags.None);
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bool isCompressed = BitConverter.ToBoolean(isCompressedBuff, 0);
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// get data size
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byte[] sizeBuff = new byte[4];
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socket.Receive(sizeBuff, sizeBuff.Length, SocketFlags.None);
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int dataSize = BitConverter.ToInt32(sizeBuff, 0);
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// if data size is larger than buff size, ready to receive data;
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//if (dataSize >= BUFF_SIZE)
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// Thread.Sleep(100);
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byte[] receivedData = new byte[dataSize];
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using (MemoryStream ms = new MemoryStream(dataSize))
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{
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while (dataSize > 0)
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{
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byte[] buff;
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if (dataSize < BUFF_SIZE)
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buff = new byte[dataSize];
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else
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buff = new byte[BUFF_SIZE];
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int receiveSize = socket.Receive(buff, buff.Length, SocketFlags.None);
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// Thread.Sleep(1);
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ms.Write(buff, 0, receiveSize);
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dataSize -= receiveSize;
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}
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receivedData = ms.ToArray();
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}
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byte[] data;
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if (isCompressed)
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data = PUtil.DecompressBytes(receivedData);
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else
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data = receivedData;
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if (OnReceived != null)
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OnReceived(this, dataType, data);
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socket.BeginReceive(new byte[] { 0 }, 0, 0, 0, AcceptCallback, null);
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}
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catch (Exception ex)
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{
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string msg = $"Socket receive fail ({ex.Message})";
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Debug.WriteLine(msg);
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PFileManager.Instance.WriteLog(msg);
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if (OnErrorCatched != null)
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OnErrorCatched(this, msg);
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if (CheckSocketConnection(socket))
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{
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socket.BeginReceive(new byte[] { 0 }, 0, 0, 0, AcceptCallback, null);
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}
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else
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{
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msg = $"Socket close ({this.EndPoint.ToString()})";
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Debug.WriteLine(msg);
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PFileManager.Instance.WriteLog(msg);
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if (OnErrorCatched != null)
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OnErrorCatched(this, msg);
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Close();
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if (OnDisconnected != null)
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OnDisconnected(this);
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}
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}
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}
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private bool CheckSocketConnection(Socket socket)
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{
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if (!socket.Connected)
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return false;
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bool availability = socket.Available == 0;
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bool poll = socket.Poll(1000, SelectMode.SelectRead);
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if (availability && poll)
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return false;
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else
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return true;
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}
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public void Close()
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{
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socket.Close();
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//socket.Dispose();
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}
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public void Dispose()
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{
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socket.Dispose();
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}
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}
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}
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