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using BlazorFluentUI.Models;
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namespace BlazorFluentUI.Services
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{
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public class CountryService
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{
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private readonly List<Country> _countries = new List<Country>();
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private readonly SemaphoreSlim _semaphore = new SemaphoreSlim(1, 1);
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private readonly Random _random = new Random();
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private readonly string[] _countryNames = { "Korea", "USA", "Canada", "Mexico", "Brazil", "UK", "Germany", "France", "Italy", "China", "Japan", "India", "Australia", "Russia", "Spain", "South Africa", "New Zealand", "Argentina", "Egypt", "Thailand", "Sweden", "Norway", "Denmark", "Finland", "Netherlands", "Belgium" };
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public CountryService()
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{
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var randomCountryNames = _countryNames.OrderBy(x => Guid.NewGuid()).ToArray();
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for (int i = 0; i < randomCountryNames.Length; i++)
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{
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var country = new Country
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{
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Id = i + 1,
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Name = randomCountryNames[i],
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};
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_countries.Add(country);
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}
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}
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public async Task<Country> GetCountryAsync(int id)
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{
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await _semaphore.WaitAsync();
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try
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{
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return _countries.FirstOrDefault(c => c.Id == id);
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}
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finally
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{
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_semaphore.Release();
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}
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}
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public async Task<IEnumerable<Country>> GetAllCountriesAsync()
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{
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await _semaphore.WaitAsync();
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try
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{
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return _countries.ToList();
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}
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finally
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{
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_semaphore.Release();
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}
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}
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//public async Task GenerateRandomCountriesAsync(int count)
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//{
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// await _semaphore.WaitAsync();
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// try
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// {
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// for (int i = 0; i < count; i++)
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// {
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// var country = new Country
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// {
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// Id = _countries.Any() ? _countries.Max(c => c.Id) + 1 : 1,
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// Name = _countryNames[_random.Next(_countryNames.Length)],
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// };
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// _countries.Add(country);
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// }
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// }
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// finally
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// {
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// _semaphore.Release();
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// }
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//}
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}
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}
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