connect four

main
Peace 11 months ago
parent 9fc9189ec5
commit ed8da9cc26
  1. 6
      AspNetCoreLearnOfficial.sln
  2. 20
      ConnectFour/Components/App.razor
  3. 88
      ConnectFour/Components/Board.razor
  4. 250
      ConnectFour/Components/Board.razor.css
  5. 23
      ConnectFour/Components/Layout/MainLayout.razor
  6. 96
      ConnectFour/Components/Layout/MainLayout.razor.css
  7. 30
      ConnectFour/Components/Layout/NavMenu.razor
  8. 105
      ConnectFour/Components/Layout/NavMenu.razor.css
  9. 19
      ConnectFour/Components/Pages/Counter.razor
  10. 36
      ConnectFour/Components/Pages/Error.razor
  11. 4
      ConnectFour/Components/Pages/Home.razor
  12. 64
      ConnectFour/Components/Pages/Weather.razor
  13. 6
      ConnectFour/Components/Routes.razor
  14. 10
      ConnectFour/Components/_Imports.razor
  15. 9
      ConnectFour/ConnectFour.csproj
  16. 194
      ConnectFour/Logics/GameState.cs
  17. 39
      ConnectFour/Program.cs
  18. 38
      ConnectFour/Properties/launchSettings.json
  19. 8
      ConnectFour/appsettings.Development.json
  20. 9
      ConnectFour/appsettings.json
  21. 51
      ConnectFour/wwwroot/app.css
  22. 7
      ConnectFour/wwwroot/bootstrap/bootstrap.min.css
  23. 1
      ConnectFour/wwwroot/bootstrap/bootstrap.min.css.map
  24. BIN
      ConnectFour/wwwroot/favicon.png

@ -19,6 +19,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MyApi", "MyApi\MyApi.csproj
EndProject EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MyBlazorApp", "MyBlazorApp\MyBlazorApp.csproj", "{762A7F54-B790-40E2-AB92-C562843E299A}" Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MyBlazorApp", "MyBlazorApp\MyBlazorApp.csproj", "{762A7F54-B790-40E2-AB92-C562843E299A}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ConnectFour", "ConnectFour\ConnectFour.csproj", "{157C4B09-D7BB-439B-9CF7-C39A70C6C878}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@ -53,6 +55,10 @@ Global
{762A7F54-B790-40E2-AB92-C562843E299A}.Debug|Any CPU.Build.0 = Debug|Any CPU {762A7F54-B790-40E2-AB92-C562843E299A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{762A7F54-B790-40E2-AB92-C562843E299A}.Release|Any CPU.ActiveCfg = Release|Any CPU {762A7F54-B790-40E2-AB92-C562843E299A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{762A7F54-B790-40E2-AB92-C562843E299A}.Release|Any CPU.Build.0 = Release|Any CPU {762A7F54-B790-40E2-AB92-C562843E299A}.Release|Any CPU.Build.0 = Release|Any CPU
{157C4B09-D7BB-439B-9CF7-C39A70C6C878}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{157C4B09-D7BB-439B-9CF7-C39A70C6C878}.Debug|Any CPU.Build.0 = Debug|Any CPU
{157C4B09-D7BB-439B-9CF7-C39A70C6C878}.Release|Any CPU.ActiveCfg = Release|Any CPU
{157C4B09-D7BB-439B-9CF7-C39A70C6C878}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE

@ -0,0 +1,20 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<base href="/" />
<link rel="stylesheet" href="bootstrap/bootstrap.min.css" />
<link rel="stylesheet" href="app.css" />
<link rel="stylesheet" href="ConnectFour.styles.css" />
<link rel="icon" type="image/png" href="favicon.png" />
<HeadOutlet />
</head>
<body>
<Routes />
<script src="_framework/blazor.web.js"></script>
</body>
</html>

@ -0,0 +1,88 @@
@using ConnectFour.Logics
@inject GameState State
<HeadContent>
<style>
:root {
--board-bg: yellow; /** the color of the board **/
--player1: red; /** Player 1's piece color **/
--player2: blue; /** Player 2's piece color **/
}
</style>
</HeadContent>
<nav>
@for (byte i = 0; i < 7; i++)
{
var col = i;
<span title="Click to play a piece" @onclick="() => PlayPiece(col)">🔽</span>
}
</nav>
<article>
@winnerMessage <button style="@ResetStyle" @onclick="ResetGame">Reset the game</button>
<br />
<span class="alert-danger">@errorMessage</span>
<span class="alert-info">@CurrentTurn</span>
</article>
<div>
<div class="board">
@for (var i = 0; i < 42; i++)
{
<span class="container">
<span></span>
</span>
}
</div>
@for (var i = 0; i < 42; i++)
{
<span class="@pieces[i]"></span>
}
</div>
@code {
private string[] pieces = new string[42];
private string winnerMessage = string.Empty;
private string errorMessage = string.Empty;
private string CurrentTurn => (winnerMessage == string.Empty) ? $"Player {State.PlayerTurn}'s Turn" : "";
private string ResetStyle => (winnerMessage == string.Empty) ? "display: none;" : "";
protected override void OnInitialized()
{
State.ResetBoard();
}
private void PlayPiece(byte col)
{
errorMessage = string.Empty;
try
{
var player = State.PlayerTurn;
var turn = State.CurrentTurn;
var landingRow = State.PlayPiece(col);
pieces[turn] = $"player{player} col{col} drop{landingRow}";
}
catch (ArgumentException ex)
{
errorMessage = ex.Message;
}
winnerMessage = State.CheckForWin() switch
{
GameState.WinState.Player1_Wins => "Player 1 Wins!",
GameState.WinState.Player2_Wins => "Player 2 Wins!",
GameState.WinState.Tie => "It's a tie!",
_ => ""
};
}
private void ResetGame()
{
State.ResetBoard();
winnerMessage = string.Empty;
errorMessage = string.Empty;
pieces = new string[42];
}
}

@ -0,0 +1,250 @@
div {
position: relative
}
nav {
top: 4em;
width: 30em;
display: inline-flex;
flex-direction: row;
margin-left: 10px
}
nav span {
width: 4em;
text-align: center;
cursor: pointer;
font-size: 1em
}
div.board {
margin-top: 1em;
flex-wrap: wrap;
width: 30em;
height: 24em;
overflow: hidden;
display: inline-flex;
flex-direction: row;
flex-wrap: wrap;
z-index: -5;
row-gap: 0;
pointer-events: none;
border-left: 10px solid var(--board-bg)
}
span.container {
width: 4em;
height: 4em;
margin: 0;
padding: 4px;
overflow: hidden;
background-color: transparent;
position: relative;
z-index: -2;
pointer-events: none
}
.container span {
width: 3.5em;
height: 3.5em;
border-radius: 50%;
box-shadow: 0 0 0 3em var(--board-bg);
left: 0;
position: absolute;
display: block;
z-index: 5;
pointer-events: none
}
.player1, .player2 {
width: 3.5em;
height: 3.5em;
border-radius: 50%;
left: 0;
top: 0;
position: absolute;
display: block;
z-index: -8
}
.player1 {
background-color: var(--player1);
animation-timing-function: cubic-bezier(.5,.05,1,.5);
animation-iteration-count: 1;
animation-fill-mode: forwards;
box-shadow: 0 0 0 4px var(--player1)
}
.player2 {
background-color: var(--player2);
animation-timing-function: cubic-bezier(.5,.05,1,.5);
animation-iteration-count: 1;
animation-fill-mode: forwards;
box-shadow: 0 0 0 4px var(--player2)
}
.col0 {
left: calc(0em + 9px)
}
.col1 {
left: calc(4em + 9px)
}
.col2 {
left: calc(8em + 9px)
}
.col3 {
left: calc(12em + 9px)
}
.col4 {
left: calc(16em + 9px)
}
.col5 {
left: calc(20em + 9px)
}
.col6 {
left: calc(24em + 9px)
}
.drop1 {
animation-duration: 1s;
animation-name: drop1
}
.drop2 {
animation-duration: 1.5s;
animation-name: drop2
}
.drop3 {
animation-duration: 1.6s;
animation-name: drop3
}
.drop4 {
animation-duration: 1.7s;
animation-name: drop4
}
.drop5 {
animation-duration: 1.8s;
animation-name: drop5
}
.drop6 {
animation-duration: 1.9s;
animation-name: drop6
}
@keyframes drop1 {
100%,75%,90%,97% {
transform: translateY(1.27em)
}
80% {
transform: translateY(.4em)
}
95% {
transform: translateY(.8em)
}
99% {
transform: translateY(1em)
}
}
@keyframes drop2 {
100%,75%,90%,97% {
transform: translateY(5.27em)
}
80% {
transform: translateY(3.8em)
}
95% {
transform: translateY(4.6em)
}
99% {
transform: translateY(4.9em)
}
}
@keyframes drop3 {
100%,75%,90%,97% {
transform: translateY(9.27em)
}
80% {
transform: translateY(7.2em)
}
95% {
transform: translateY(8.3em)
}
99% {
transform: translateY(8.8em)
}
}
@keyframes drop4 {
100%,75%,90%,97% {
transform: translateY(13.27em)
}
80% {
transform: translateY(10.6em)
}
95% {
transform: translateY(12em)
}
99% {
transform: translateY(12.7em)
}
}
@keyframes drop5 {
100%,75%,90%,97% {
transform: translateY(17.27em)
}
80% {
transform: translateY(14em)
}
95% {
transform: translateY(15.7em)
}
99% {
transform: translateY(16.5em)
}
}
@keyframes drop6 {
100%,75%,90%,97% {
transform: translateY(21.27em)
}
80% {
transform: translateY(17.4em)
}
95% {
transform: translateY(19.4em)
}
99% {
transform: translateY(20.4em)
}
}

@ -0,0 +1,23 @@
@inherits LayoutComponentBase
<div class="page">
<div class="sidebar">
<NavMenu />
</div>
<main>
<div class="top-row px-4">
<a href="https://learn.microsoft.com/aspnet/core/" target="_blank">About</a>
</div>
<article class="content px-4">
@Body
</article>
</main>
</div>
<div id="blazor-error-ui">
An unhandled error has occurred.
<a href="" class="reload">Reload</a>
<a class="dismiss">🗙</a>
</div>

@ -0,0 +1,96 @@
.page {
position: relative;
display: flex;
flex-direction: column;
}
main {
flex: 1;
}
.sidebar {
background-image: linear-gradient(180deg, rgb(5, 39, 103) 0%, #3a0647 70%);
}
.top-row {
background-color: #f7f7f7;
border-bottom: 1px solid #d6d5d5;
justify-content: flex-end;
height: 3.5rem;
display: flex;
align-items: center;
}
.top-row ::deep a, .top-row ::deep .btn-link {
white-space: nowrap;
margin-left: 1.5rem;
text-decoration: none;
}
.top-row ::deep a:hover, .top-row ::deep .btn-link:hover {
text-decoration: underline;
}
.top-row ::deep a:first-child {
overflow: hidden;
text-overflow: ellipsis;
}
@media (max-width: 640.98px) {
.top-row {
justify-content: space-between;
}
.top-row ::deep a, .top-row ::deep .btn-link {
margin-left: 0;
}
}
@media (min-width: 641px) {
.page {
flex-direction: row;
}
.sidebar {
width: 250px;
height: 100vh;
position: sticky;
top: 0;
}
.top-row {
position: sticky;
top: 0;
z-index: 1;
}
.top-row.auth ::deep a:first-child {
flex: 1;
text-align: right;
width: 0;
}
.top-row, article {
padding-left: 2rem !important;
padding-right: 1.5rem !important;
}
}
#blazor-error-ui {
background: lightyellow;
bottom: 0;
box-shadow: 0 -1px 2px rgba(0, 0, 0, 0.2);
display: none;
left: 0;
padding: 0.6rem 1.25rem 0.7rem 1.25rem;
position: fixed;
width: 100%;
z-index: 1000;
}
#blazor-error-ui .dismiss {
cursor: pointer;
position: absolute;
right: 0.75rem;
top: 0.5rem;
}

@ -0,0 +1,30 @@
<div class="top-row ps-3 navbar navbar-dark">
<div class="container-fluid">
<a class="navbar-brand" href="">ConnectFour</a>
</div>
</div>
<input type="checkbox" title="Navigation menu" class="navbar-toggler" />
<div class="nav-scrollable" onclick="document.querySelector('.navbar-toggler').click()">
<nav class="flex-column">
<div class="nav-item px-3">
<NavLink class="nav-link" href="" Match="NavLinkMatch.All">
<span class="bi bi-house-door-fill-nav-menu" aria-hidden="true"></span> Home
</NavLink>
</div>
<div class="nav-item px-3">
<NavLink class="nav-link" href="counter">
<span class="bi bi-plus-square-fill-nav-menu" aria-hidden="true"></span> Counter
</NavLink>
</div>
<div class="nav-item px-3">
<NavLink class="nav-link" href="weather">
<span class="bi bi-list-nested-nav-menu" aria-hidden="true"></span> Weather
</NavLink>
</div>
</nav>
</div>

@ -0,0 +1,105 @@
.navbar-toggler {
appearance: none;
cursor: pointer;
width: 3.5rem;
height: 2.5rem;
color: white;
position: absolute;
top: 0.5rem;
right: 1rem;
border: 1px solid rgba(255, 255, 255, 0.1);
background: url("data:image/svg+xml,%3csvg xmlns='http://www.w3.org/2000/svg' viewBox='0 0 30 30'%3e%3cpath stroke='rgba%28255, 255, 255, 0.55%29' stroke-linecap='round' stroke-miterlimit='10' stroke-width='2' d='M4 7h22M4 15h22M4 23h22'/%3e%3c/svg%3e") no-repeat center/1.75rem rgba(255, 255, 255, 0.1);
}
.navbar-toggler:checked {
background-color: rgba(255, 255, 255, 0.5);
}
.top-row {
height: 3.5rem;
background-color: rgba(0,0,0,0.4);
}
.navbar-brand {
font-size: 1.1rem;
}
.bi {
display: inline-block;
position: relative;
width: 1.25rem;
height: 1.25rem;
margin-right: 0.75rem;
top: -1px;
background-size: cover;
}
.bi-house-door-fill-nav-menu {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='16' height='16' fill='white' class='bi bi-house-door-fill' viewBox='0 0 16 16'%3E%3Cpath d='M6.5 14.5v-3.505c0-.245.25-.495.5-.495h2c.25 0 .5.25.5.5v3.5a.5.5 0 0 0 .5.5h4a.5.5 0 0 0 .5-.5v-7a.5.5 0 0 0-.146-.354L13 5.793V2.5a.5.5 0 0 0-.5-.5h-1a.5.5 0 0 0-.5.5v1.293L8.354 1.146a.5.5 0 0 0-.708 0l-6 6A.5.5 0 0 0 1.5 7.5v7a.5.5 0 0 0 .5.5h4a.5.5 0 0 0 .5-.5Z'/%3E%3C/svg%3E");
}
.bi-plus-square-fill-nav-menu {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='16' height='16' fill='white' class='bi bi-plus-square-fill' viewBox='0 0 16 16'%3E%3Cpath d='M2 0a2 2 0 0 0-2 2v12a2 2 0 0 0 2 2h12a2 2 0 0 0 2-2V2a2 2 0 0 0-2-2H2zm6.5 4.5v3h3a.5.5 0 0 1 0 1h-3v3a.5.5 0 0 1-1 0v-3h-3a.5.5 0 0 1 0-1h3v-3a.5.5 0 0 1 1 0z'/%3E%3C/svg%3E");
}
.bi-list-nested-nav-menu {
background-image: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='16' height='16' fill='white' class='bi bi-list-nested' viewBox='0 0 16 16'%3E%3Cpath fill-rule='evenodd' d='M4.5 11.5A.5.5 0 0 1 5 11h10a.5.5 0 0 1 0 1H5a.5.5 0 0 1-.5-.5zm-2-4A.5.5 0 0 1 3 7h10a.5.5 0 0 1 0 1H3a.5.5 0 0 1-.5-.5zm-2-4A.5.5 0 0 1 1 3h10a.5.5 0 0 1 0 1H1a.5.5 0 0 1-.5-.5z'/%3E%3C/svg%3E");
}
.nav-item {
font-size: 0.9rem;
padding-bottom: 0.5rem;
}
.nav-item:first-of-type {
padding-top: 1rem;
}
.nav-item:last-of-type {
padding-bottom: 1rem;
}
.nav-item ::deep .nav-link {
color: #d7d7d7;
background: none;
border: none;
border-radius: 4px;
height: 3rem;
display: flex;
align-items: center;
line-height: 3rem;
width: 100%;
}
.nav-item ::deep a.active {
background-color: rgba(255,255,255,0.37);
color: white;
}
.nav-item ::deep .nav-link:hover {
background-color: rgba(255,255,255,0.1);
color: white;
}
.nav-scrollable {
display: none;
}
.navbar-toggler:checked ~ .nav-scrollable {
display: block;
}
@media (min-width: 641px) {
.navbar-toggler {
display: none;
}
.nav-scrollable {
/* Never collapse the sidebar for wide screens */
display: block;
/* Allow sidebar to scroll for tall menus */
height: calc(100vh - 3.5rem);
overflow-y: auto;
}
}

@ -0,0 +1,19 @@
@page "/counter"
@rendermode InteractiveServer
<PageTitle>Counter</PageTitle>
<h1>Counter</h1>
<p role="status">Current count: @currentCount</p>
<button class="btn btn-primary" @onclick="IncrementCount">Click me</button>
@code {
private int currentCount = 0;
private void IncrementCount()
{
currentCount++;
}
}

@ -0,0 +1,36 @@
@page "/Error"
@using System.Diagnostics
<PageTitle>Error</PageTitle>
<h1 class="text-danger">Error.</h1>
<h2 class="text-danger">An error occurred while processing your request.</h2>
@if (ShowRequestId)
{
<p>
<strong>Request ID:</strong> <code>@RequestId</code>
</p>
}
<h3>Development Mode</h3>
<p>
Swapping to <strong>Development</strong> environment will display more detailed information about the error that occurred.
</p>
<p>
<strong>The Development environment shouldn't be enabled for deployed applications.</strong>
It can result in displaying sensitive information from exceptions to end users.
For local debugging, enable the <strong>Development</strong> environment by setting the <strong>ASPNETCORE_ENVIRONMENT</strong> environment variable to <strong>Development</strong>
and restarting the app.
</p>
@code{
[CascadingParameter]
private HttpContext? HttpContext { get; set; }
private string? RequestId { get; set; }
private bool ShowRequestId => !string.IsNullOrEmpty(RequestId);
protected override void OnInitialized() =>
RequestId = Activity.Current?.Id ?? HttpContext?.TraceIdentifier;
}

@ -0,0 +1,4 @@
@page "/"
<PageTitle>Home</PageTitle>
<Board @rendermode="InteractiveServer" />

@ -0,0 +1,64 @@
@page "/weather"
@attribute [StreamRendering]
<PageTitle>Weather</PageTitle>
<h1>Weather</h1>
<p>This component demonstrates showing data.</p>
@if (forecasts == null)
{
<p><em>Loading...</em></p>
}
else
{
<table class="table">
<thead>
<tr>
<th>Date</th>
<th>Temp. (C)</th>
<th>Temp. (F)</th>
<th>Summary</th>
</tr>
</thead>
<tbody>
@foreach (var forecast in forecasts)
{
<tr>
<td>@forecast.Date.ToShortDateString()</td>
<td>@forecast.TemperatureC</td>
<td>@forecast.TemperatureF</td>
<td>@forecast.Summary</td>
</tr>
}
</tbody>
</table>
}
@code {
private WeatherForecast[]? forecasts;
protected override async Task OnInitializedAsync()
{
// Simulate asynchronous loading to demonstrate streaming rendering
await Task.Delay(500);
var startDate = DateOnly.FromDateTime(DateTime.Now);
var summaries = new[] { "Freezing", "Bracing", "Chilly", "Cool", "Mild", "Warm", "Balmy", "Hot", "Sweltering", "Scorching" };
forecasts = Enumerable.Range(1, 5).Select(index => new WeatherForecast
{
Date = startDate.AddDays(index),
TemperatureC = Random.Shared.Next(-20, 55),
Summary = summaries[Random.Shared.Next(summaries.Length)]
}).ToArray();
}
private class WeatherForecast
{
public DateOnly Date { get; set; }
public int TemperatureC { get; set; }
public string? Summary { get; set; }
public int TemperatureF => 32 + (int)(TemperatureC / 0.5556);
}
}

@ -0,0 +1,6 @@
<Router AppAssembly="typeof(Program).Assembly">
<Found Context="routeData">
<RouteView RouteData="routeData" DefaultLayout="typeof(Layout.MainLayout)" />
<FocusOnNavigate RouteData="routeData" Selector="h1" />
</Found>
</Router>

@ -0,0 +1,10 @@
@using System.Net.Http
@using System.Net.Http.Json
@using Microsoft.AspNetCore.Components.Forms
@using Microsoft.AspNetCore.Components.Routing
@using Microsoft.AspNetCore.Components.Web
@using static Microsoft.AspNetCore.Components.Web.RenderMode
@using Microsoft.AspNetCore.Components.Web.Virtualization
@using Microsoft.JSInterop
@using ConnectFour
@using ConnectFour.Components

@ -0,0 +1,9 @@
<Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

@ -0,0 +1,194 @@
namespace ConnectFour.Logics
{
public class GameState
{
static GameState()
{
CalculateWinningPlaces();
}
/// <summary>
/// Indicate whether a player has won, the game is a tie, or game in ongoing
/// </summary>
public enum WinState
{
No_Winner = 0,
Player1_Wins = 1,
Player2_Wins = 2,
Tie = 3
}
/// <summary>
/// The player whose turn it is. By default, player 1 starts first
/// </summary>
public int PlayerTurn => TheBoard.Count(x => x != 0) % 2 + 1;
/// <summary>
/// Number of turns completed and pieces played so far in the game
/// </summary>
public int CurrentTurn { get { return TheBoard.Count(x => x != 0); } }
public static readonly List<int[]> WinningPlaces = new();
public static void CalculateWinningPlaces()
{
// Horizontal rows
for (byte row = 0; row < 6; row++)
{
byte rowCol1 = (byte)(row * 7);
byte rowColEnd = (byte)((row + 1) * 7 - 1);
byte checkCol = rowCol1;
while (checkCol <= rowColEnd - 3)
{
WinningPlaces.Add(new int[] {
checkCol,
(byte)(checkCol + 1),
(byte)(checkCol + 2),
(byte)(checkCol + 3)
});
checkCol++;
}
}
// Vertical Columns
for (byte col = 0; col < 7; col++)
{
byte colRow1 = col;
byte colRowEnd = (byte)(35 + col);
byte checkRow = colRow1;
while (checkRow <= 14 + col)
{
WinningPlaces.Add(new int[] {
checkRow,
(byte)(checkRow + 7),
(byte)(checkRow + 14),
(byte)(checkRow + 21)
});
checkRow += 7;
}
}
// forward slash diagonal "/"
for (byte col = 0; col < 4; col++)
{
// starting column must be 0-3
byte colRow1 = (byte)(21 + col);
byte colRowEnd = (byte)(35 + col);
byte checkPos = colRow1;
while (checkPos <= colRowEnd)
{
WinningPlaces.Add(new int[] {
checkPos,
(byte)(checkPos - 6),
(byte)(checkPos - 12),
(byte)(checkPos - 18)
});
checkPos += 7;
}
}
// back slash diaganol "\"
for (byte col = 0; col < 4; col++)
{
// starting column must be 0-3
byte colRow1 = (byte)(0 + col);
byte colRowEnd = (byte)(14 + col);
byte checkPos = colRow1;
while (checkPos <= colRowEnd)
{
WinningPlaces.Add(new int[] {
checkPos,
(byte)(checkPos + 8),
(byte)(checkPos + 16),
(byte)(checkPos + 24)
});
checkPos += 7;
}
}
}
/// <summary>
/// Check the state of the board for a winning scenario
/// </summary>
/// <returns>0 - no winner, 1 - player 1 wins, 2 - player 2 wins, 3 - draw</returns>
public WinState CheckForWin()
{
// Exit immediately if less than 7 pieces are played
if (TheBoard.Count(x => x != 0) < 7) return WinState.No_Winner;
foreach (var scenario in WinningPlaces)
{
if (TheBoard[scenario[0]] == 0) continue;
if (TheBoard[scenario[0]] ==
TheBoard[scenario[1]] &&
TheBoard[scenario[1]] ==
TheBoard[scenario[2]] &&
TheBoard[scenario[2]] ==
TheBoard[scenario[3]]) return (WinState)TheBoard[scenario[0]];
}
if (TheBoard.Count(x => x != 0) == 42) return WinState.Tie;
return WinState.No_Winner;
}
/// <summary>
/// Takes the current turn and places a piece in the 0-indexed column requested
/// </summary>
/// <param name="column">0-indexed column to place the piece into</param>
/// <returns>The final array index where the piece resides</returns>
public byte PlayPiece(int column)
{
// Check for a current win
if (CheckForWin() != 0) throw new ArgumentException("Game is over");
// Check the column
if (TheBoard[column] != 0) throw new ArgumentException("Column is full");
// Drop the piece in
var landingSpot = column;
for (var i = column; i < 42; i += 7)
{
if (TheBoard[landingSpot + 7] != 0) break;
landingSpot = i;
}
TheBoard[landingSpot] = PlayerTurn;
return ConvertLandingSpotToRow(landingSpot);
}
public List<int> TheBoard { get; private set; } = new List<int>(new int[42]);
public void ResetBoard()
{
TheBoard = new List<int>(new int[42]);
}
private byte ConvertLandingSpotToRow(int landingSpot)
{
return (byte)(Math.Floor(landingSpot / (decimal)7) + 1);
}
}
}

@ -0,0 +1,39 @@
using ConnectFour.Components;
using ConnectFour.Logics;
namespace ConnectFour
{
public class Program
{
public static void Main(string[] args)
{
var builder = WebApplication.CreateBuilder(args);
// Add services to the container.
builder.Services.AddRazorComponents()
.AddInteractiveServerComponents();
builder.Services.AddSingleton<GameState>();
var app = builder.Build();
// Configure the HTTP request pipeline.
if (!app.Environment.IsDevelopment())
{
app.UseExceptionHandler("/Error");
// The default HSTS value is 30 days. You may want to change this for production scenarios, see https://aka.ms/aspnetcore-hsts.
app.UseHsts();
}
app.UseHttpsRedirection();
app.UseStaticFiles();
app.UseAntiforgery();
app.MapRazorComponents<App>()
.AddInteractiveServerRenderMode();
app.Run();
}
}
}

@ -0,0 +1,38 @@
{
"$schema": "http://json.schemastore.org/launchsettings.json",
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"applicationUrl": "http://localhost:41840",
"sslPort": 44379
}
},
"profiles": {
"http": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"applicationUrl": "http://localhost:5144",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"https": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"applicationUrl": "https://localhost:7208;http://localhost:5144",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
}
}

@ -0,0 +1,8 @@
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
}
}

@ -0,0 +1,9 @@
{
"Logging": {
"LogLevel": {
"Default": "Information",
"Microsoft.AspNetCore": "Warning"
}
},
"AllowedHosts": "*"
}

@ -0,0 +1,51 @@
html, body {
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
}
a, .btn-link {
color: #006bb7;
}
.btn-primary {
color: #fff;
background-color: #1b6ec2;
border-color: #1861ac;
}
.btn:focus, .btn:active:focus, .btn-link.nav-link:focus, .form-control:focus, .form-check-input:focus {
box-shadow: 0 0 0 0.1rem white, 0 0 0 0.25rem #258cfb;
}
.content {
padding-top: 1.1rem;
}
h1:focus {
outline: none;
}
.valid.modified:not([type=checkbox]) {
outline: 1px solid #26b050;
}
.invalid {
outline: 1px solid #e50000;
}
.validation-message {
color: #e50000;
}
.blazor-error-boundary {
background: url(data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iNTYiIGhlaWdodD0iNDkiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIG92ZXJmbG93PSJoaWRkZW4iPjxkZWZzPjxjbGlwUGF0aCBpZD0iY2xpcDAiPjxyZWN0IHg9IjIzNSIgeT0iNTEiIHdpZHRoPSI1NiIgaGVpZ2h0PSI0OSIvPjwvY2xpcFBhdGg+PC9kZWZzPjxnIGNsaXAtcGF0aD0idXJsKCNjbGlwMCkiIHRyYW5zZm9ybT0idHJhbnNsYXRlKC0yMzUgLTUxKSI+PHBhdGggZD0iTTI2My41MDYgNTFDMjY0LjcxNyA1MSAyNjUuODEzIDUxLjQ4MzcgMjY2LjYwNiA1Mi4yNjU4TDI2Ny4wNTIgNTIuNzk4NyAyNjcuNTM5IDUzLjYyODMgMjkwLjE4NSA5Mi4xODMxIDI5MC41NDUgOTIuNzk1IDI5MC42NTYgOTIuOTk2QzI5MC44NzcgOTMuNTEzIDI5MSA5NC4wODE1IDI5MSA5NC42NzgyIDI5MSA5Ny4wNjUxIDI4OS4wMzggOTkgMjg2LjYxNyA5OUwyNDAuMzgzIDk5QzIzNy45NjMgOTkgMjM2IDk3LjA2NTEgMjM2IDk0LjY3ODIgMjM2IDk0LjM3OTkgMjM2LjAzMSA5NC4wODg2IDIzNi4wODkgOTMuODA3MkwyMzYuMzM4IDkzLjAxNjIgMjM2Ljg1OCA5Mi4xMzE0IDI1OS40NzMgNTMuNjI5NCAyNTkuOTYxIDUyLjc5ODUgMjYwLjQwNyA1Mi4yNjU4QzI2MS4yIDUxLjQ4MzcgMjYyLjI5NiA1MSAyNjMuNTA2IDUxWk0yNjMuNTg2IDY2LjAxODNDMjYwLjczNyA2Ni4wMTgzIDI1OS4zMTMgNjcuMTI0NSAyNTkuMzEzIDY5LjMzNyAyNTkuMzEzIDY5LjYxMDIgMjU5LjMzMiA2OS44NjA4IDI1OS4zNzEgNzAuMDg4N0wyNjEuNzk1IDg0LjAxNjEgMjY1LjM4IDg0LjAxNjEgMjY3LjgyMSA2OS43NDc1QzI2Ny44NiA2OS43MzA5IDI2Ny44NzkgNjkuNTg3NyAyNjcuODc5IDY5LjMxNzkgMjY3Ljg3OSA2Ny4xMTgyIDI2Ni40NDggNjYuMDE4MyAyNjMuNTg2IDY2LjAxODNaTTI2My41NzYgODYuMDU0N0MyNjEuMDQ5IDg2LjA1NDcgMjU5Ljc4NiA4Ny4zMDA1IDI1OS43ODYgODkuNzkyMSAyNTkuNzg2IDkyLjI4MzcgMjYxLjA0OSA5My41Mjk1IDI2My41NzYgOTMuNTI5NSAyNjYuMTE2IDkzLjUyOTUgMjY3LjM4NyA5Mi4yODM3IDI2Ny4zODcgODkuNzkyMSAyNjcuMzg3IDg3LjMwMDUgMjY2LjExNiA4Ni4wNTQ3IDI2My41NzYgODYuMDU0N1oiIGZpbGw9IiNGRkU1MDAiIGZpbGwtcnVsZT0iZXZlbm9kZCIvPjwvZz48L3N2Zz4=) no-repeat 1rem/1.8rem, #b32121;
padding: 1rem 1rem 1rem 3.7rem;
color: white;
}
.blazor-error-boundary::after {
content: "An error has occurred."
}
.darker-border-checkbox.form-check-input {
border-color: #929292;
}

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

Loading…
Cancel
Save